CrackedRecord Posted August 16, 2011 Share Posted August 16, 2011 I recently got a clean install of FO3 and decided that I wanted to do the whole overhaul thing. It took me a few hours to get it right (or so I thought) and I've managed to play perfectly well with no unusual crashes. Except for some reason, the guns and motorcycle added by the Fallout Wanderer's Edition seem to have some kind of flickering texture/skin issue. I found a few people who had similar problems, but they didn't have ArchiveInvalidationInvalidated! active, which was their problem. I have AII enabled, although I have toggled it a few times just in case. Here's my load order: Active Mod Files: 00 Fallout3.esm 01 Anchorage.esm 02 ThePitt.esm 03 BrokenSteel.esm 04 PointLookout.esm 05 Zeta.esm 06 CRAFT.esm 07 CALIBR.esm [Version 1.4] 08 Project Beauty.esm 09 FOOK2 - Main.ESM 0A FOOK2 - [DIK] DLC Improvement Kit.ESM 0B FO3 Wanderers Edition - Main File.esm 0C Mart's Mutant Mod.esm 0D DarNifiedUIF3.esp ** Project Beauty- Broken Steel.esp ** Project Beauty- Point Lookout.esp 0E CRAFT - Activation Perk.esp 0F FOOK2 - Main.esp ++ FOOK2 - Project Beauty.esp 10 FOOK2 - [DIK] DLC Improvement Kit.esp 11 FOOK2 - Main [Hotfix].esp 12 FOOK2 - DIK [Hotfix].esp 13 FO3 Wanderers Edition - Main File.esp 14 FO3 Wanderers Edition - DLC Anchorage.esp 15 FO3 Wanderers Edition - DLC The Pitt.esp 16 FO3 Wanderers Edition - DLC Broken Steel.esp 17 FO3 Wanderers Edition - DLC Point Lookout.esp 18 FO3 Wanderers Edition - DLC Mothership Zeta.esp 19 FO3 Wanderers Edition - Alternate Travel.esp ++ FO3 Wanderers Edition - Optional Restore Tracers.esp 1A FO3 Wanderers Edition - Optional VATS Halftime.esp ++ FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp ++ FO3 Wanderers Edition - Project Beauty.esp ++ FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp 1B WeaponModKits.esp 1C WeaponModKits - FWE Master Release.esp 1D WeaponModKits - OperationAnchorage.esp 1E WeaponModKits - ThePitt.esp 1F WeaponModKits - BrokenSteel.esp 20 WeaponModKits - PointLookout.esp 21 WeaponModKits - Zeta.esp 22 WMKAA12Shotgun.esp 23 Stealthboy Recon Armor - CRAFT.esp 24 Mart's Mutant Mod.esp 25 Mart's Mutant Mod - DLC Anchorage.esp 26 Mart's Mutant Mod - DLC The Pitt.esp 27 Mart's Mutant Mod - DLC Broken Steel.esp ++ Mart's Mutant Mod - DLC Point Lookout.esp 28 Mart's Mutant Mod - DLC Zeta.esp ++ Mart's Mutant Mod - Zones Respawn.esp ++ Mart's Mutant Mod - Tougher Traders.esp ++ Mart's Mutant Mod - Natural Selection.esp ++ Mart's Mutant Mod - Master Menu Module.esp 29 Mart's Mutant Mod - Project Beauty.esp 2A Mart's Mutant Mod - Project Beauty + FWE.esp 2B Mart's Mutant Mod - FOOK2.esp ++ Mart's Mutant Mod - FOOK2 - DIK.esp 2C Mart's Mutant Mod - FWE Master Release.esp ++ Mart's Mutant Mod - FWE Master Release + DLCs.esp 2D Mart's Mutant Mod - FWE Master Release + Project Beauty.esp ++ Fellout-pipboylight.esp ++ Fellout-Anchorage.esp ++ Fellout-BrokenSteel.esp 2E Fellout-PointLookout.esp 2F Fellout-Zeta.esp ++ FOOK - DIK - Project Beauty.esp 30 Bashed Patch, 0.esp And here is a picture of the texture/skin issue, involving FWE's motorcycle fast travel http://i901.photobucket.com/albums/ac216/Terzhus/2011-08-16_00002.jpg http://i901.photobucket.com/albums/ac216/Terzhus/2011-08-16_00001.jpg I have also properly imported the two project beauty esp's near the top. I say imported, because they aren't mergeable. Link to comment Share on other sites More sharing options...
Recommended Posts