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FWE Skin/Texture Flicker


CrackedRecord

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I recently got a clean install of FO3 and decided that I wanted to do the whole overhaul thing. It took me a few hours to get it right (or so I thought) and I've managed to play perfectly well with no unusual crashes.

 

Except for some reason, the guns and motorcycle added by the Fallout Wanderer's Edition seem to have some kind of flickering texture/skin issue. I found a few people who had similar problems, but they didn't have ArchiveInvalidationInvalidated! active, which was their problem. I have AII enabled, although I have toggled it a few times just in case.

 

Here's my load order:

 

 

Active Mod Files:
00  Fallout3.esm
01  Anchorage.esm
02  ThePitt.esm
03  BrokenSteel.esm
04  PointLookout.esm
05  Zeta.esm
06  CRAFT.esm
07  CALIBR.esm  [Version 1.4]
08  Project Beauty.esm
09  FOOK2 - Main.ESM
0A  FOOK2 - [DIK] DLC Improvement Kit.ESM
0B  FO3 Wanderers Edition - Main File.esm
0C  Mart's Mutant Mod.esm
0D  DarNifiedUIF3.esp
**  Project Beauty- Broken Steel.esp
**  Project Beauty- Point Lookout.esp
0E  CRAFT - Activation Perk.esp
0F  FOOK2 - Main.esp
++  FOOK2 - Project Beauty.esp
10  FOOK2 - [DIK] DLC Improvement Kit.esp
11  FOOK2 - Main [Hotfix].esp
12  FOOK2 - DIK [Hotfix].esp
13  FO3 Wanderers Edition - Main File.esp
14  FO3 Wanderers Edition - DLC Anchorage.esp
15  FO3 Wanderers Edition - DLC The Pitt.esp
16  FO3 Wanderers Edition - DLC Broken Steel.esp
17  FO3 Wanderers Edition - DLC Point Lookout.esp
18  FO3 Wanderers Edition - DLC Mothership Zeta.esp
19  FO3 Wanderers Edition - Alternate Travel.esp
++  FO3 Wanderers Edition - Optional Restore Tracers.esp
1A  FO3 Wanderers Edition - Optional VATS Halftime.esp
++  FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
++  FO3 Wanderers Edition - Project Beauty.esp
++  FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
1B  WeaponModKits.esp
1C  WeaponModKits - FWE Master Release.esp
1D  WeaponModKits - OperationAnchorage.esp
1E  WeaponModKits - ThePitt.esp
1F  WeaponModKits - BrokenSteel.esp
20  WeaponModKits - PointLookout.esp
21  WeaponModKits - Zeta.esp
22  WMKAA12Shotgun.esp
23  Stealthboy Recon Armor - CRAFT.esp
24  Mart's Mutant Mod.esp
25  Mart's Mutant Mod - DLC Anchorage.esp
26  Mart's Mutant Mod - DLC The Pitt.esp
27  Mart's Mutant Mod - DLC Broken Steel.esp
++  Mart's Mutant Mod - DLC Point Lookout.esp
28  Mart's Mutant Mod - DLC Zeta.esp
++  Mart's Mutant Mod - Zones Respawn.esp
++  Mart's Mutant Mod - Tougher Traders.esp
++  Mart's Mutant Mod - Natural Selection.esp
++  Mart's Mutant Mod - Master Menu Module.esp
29  Mart's Mutant Mod - Project Beauty.esp
2A  Mart's Mutant Mod - Project Beauty + FWE.esp
2B  Mart's Mutant Mod - FOOK2.esp
++  Mart's Mutant Mod - FOOK2 - DIK.esp
2C  Mart's Mutant Mod - FWE Master Release.esp
++  Mart's Mutant Mod - FWE Master Release + DLCs.esp
2D  Mart's Mutant Mod - FWE Master Release + Project Beauty.esp
++  Fellout-pipboylight.esp
++  Fellout-Anchorage.esp
++  Fellout-BrokenSteel.esp
2E  Fellout-PointLookout.esp
2F  Fellout-Zeta.esp
++  FOOK - DIK - Project Beauty.esp
30  Bashed Patch, 0.esp

 

 

 

And here is a picture of the texture/skin issue, involving FWE's motorcycle fast travel

 

http://i901.photobucket.com/albums/ac216/Terzhus/2011-08-16_00002.jpg

 

http://i901.photobucket.com/albums/ac216/Terzhus/2011-08-16_00001.jpg

 

I have also properly imported the two project beauty esp's near the top. I say imported, because they aren't mergeable.

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