ianzb Posted August 17, 2011 Share Posted August 17, 2011 I'm trying to achieve an effect similar to that of the Wraith on the Madness Longsword, Arrow, and Bow. I'm not having much success. I either end up with a light gray, matte black, or totally transparent texture. If someone could help me out or tell me what I need to do, I would really appreciate it. Link to comment Share on other sites More sharing options...
Natterforme Posted August 17, 2011 Share Posted August 17, 2011 Throw up screenshots of your problem if you want us to see what you are working with. We can help you if we cant see the problem^^. Link to comment Share on other sites More sharing options...
ianzb Posted August 18, 2011 Author Share Posted August 18, 2011 Unfortunately, I don't know how to take screen shots in game. I don't think they would really help any way. I can tell you that I'm using Photoshop CS5 with the NVidia dds plugin. Saving the standard skin with the DXT3 extension, but I have no idea which extensions to use for the "_n" and "_g" skins, or if the "_g" skin is even needed for a semi-transparent skin. Link to comment Share on other sites More sharing options...
bencebence Posted August 18, 2011 Share Posted August 18, 2011 _n is the normal map. It shows the scratches 3d in game. For example the cuts on an armor, which is not modelled, but with normal maps it looks like as it was modelled._g is the glow map. It does what it says. Ingame it lights the non-black part of the glowmap texture. Link to comment Share on other sites More sharing options...
ianzb Posted August 18, 2011 Author Share Posted August 18, 2011 So then the "_n" would have the 3Dc XY 8bpp Normal extension? With the 2D, Cube Map or Volume Texture option? And the "_g" would use the Luminance or Alpha/Luminance extension? Link to comment Share on other sites More sharing options...
bencebence Posted August 18, 2011 Share Posted August 18, 2011 _n would need the special function of the Nvidia plugin, in the filters dropdown menu the last one, called Normal Map Filter, then save it as DXT3.Glow needs that you paint the whole thing black, and paint out that part, that you want to glow. And save it as DXT1. Link to comment Share on other sites More sharing options...
ianzb Posted August 18, 2011 Author Share Posted August 18, 2011 Awesome! Thanks! Link to comment Share on other sites More sharing options...
MarkInMKUK Posted August 18, 2011 Share Posted August 18, 2011 How to take screenshots - pinned topic Link to comment Share on other sites More sharing options...
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