davidx4 Posted August 18, 2011 Share Posted August 18, 2011 (edited) For some reason, the xeoex.esp don't want to save. I've tried the following:- Converting it to version 0.8 via Wrye Bash.- Disabling my UAC (I'm on Windows 7).- Oblivion is outside my main hard drive on my secondary HD, so UAC shouldn't touch it, even if it was enabled.- Plugging in my mic (I heard that helps).- Opening and saving only xeoex esp- Opening and saving the xeoex esp plus opening other esp's that might potentially share resources with it.- Reinstalling the Construction Set (latest version). I'm wanting to add the Moonshadow Elves eyes and hairs into the xeoex.esp with the xeorace.esm enabled. The xeorace.esm seemingly has the XEO Chocolate Elf data, but I apparently can't save a .esm in Construction Set, as I can't make a .esm active. It has to be the xeoex esp that is active, and that's the one that always crashes when I save. Yes, it's true I could play as a different race and add the hairs/eyes to that race, but I want to play as a XEO Chocolate Elf, period :). Has anyone else had this issue (and a solution), or know of an alternative to get hairs and eyes into my game while playing as a XEO Chocolate Elf without having to save xeoex.esp? Edited August 18, 2011 by davidx4 Link to comment Share on other sites More sharing options...
HeyYou Posted August 18, 2011 Share Posted August 18, 2011 If you are trying to use hairs and such from another esp file, you need to make that one a master (via wrye bash) in order for it to work. Link to comment Share on other sites More sharing options...
davidx4 Posted August 19, 2011 Author Share Posted August 19, 2011 Ahh yes! Got it! You're right, the .esm approach did the trick! Big props and kudos HeyYou :). Link to comment Share on other sites More sharing options...
Recommended Posts