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Possible load order issue.


Dante589

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Just started playing new vegas again and im having red exclamation marks pop up where i assume an ammo reload bench should be, they also pop up in the wasteland. The Ones in my attached screenshot are showing as "Ammo to breakdown" (ff001425) , "Ammo Parts" (ff001424), and "Breakdown Ammunition" (ff001426). and the ones in the wasteland appear as "Radroach Green" (13008ebe), "Radroach Black" (13010533). Not sure if the numbers are of any help but i figured it couldnt hurt.

 

Can anyone tell me what my issue is? i know part of it is porbably load order, but i dont know the right order for everything i have here.

 

 

My Load order is as follows:

 

FalloutNV.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

AWorldOfPain(Preview).esm

Project Nevada - Core.esm

Project Nevada - Equipment.esm

Caliber.esm

CFWNV.esm

FOOK - New Vegas.esm

FOOK - New Vegas DLCs.esm

Weapon Mod Expansion.esm

WME - Dead Money.esm

WME - Honest Hearts.esm

WME - Old World Blues.esm

IWS-Core.esm

nVamp - Very Voracious Vermin.esm

nVamp - Really Awesome Travels.esm

nVamp - Pathway To Glory.esm

nVamp - Art Of War.esm

nVamp - Gizmos n' Gadgets.esm

nVamp - Crafted And Dangerous.esm

nVamp - Combat nVamped.esm

nVamp - More Of Everything.esm

nVamp - Core.esm

nVamp - Dead Money.esm

nVamp - Dead Money - WME.esm

NVCE Main.esm

EZ_CompanionNVSE.esm

EZ_CompanionNVSE_Killable_Normal.esm

NSkies URWLified.esm

DarNifiedUINV.esp

AWOPCaliberXAmmoPatch.esp

AWOPCFWWeaponPatch.esp

FOOK - New Vegas.esp

XFO - 1aa - Accuracy Revamp - mild.esp

XFO - 4a - Perks - Paths.esp

XFO - 5b - Skills - SP Formula Rebalance.esp

XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp

XFO - 8a - Cripple & Body Part Revamp.esp

XFO - 8c - Karma Rebalance.esp

PMT - Gravity Kills.esp

PMT - Explosive Robots.esp

PMT - Assassin Suit Tweaks.esp

Project Nevada - Cyberware.esp

Project Nevada - Rebalance.esp

FOOK - New Vegas DLCs.esp

nVamp - XFO.esp

nVamp - Weapon Mod Expansion.esp

nVamp - Dead Money.esp

nVamp - Settings.esp

nVamp - Very Voracious Vermin.esp

nVamp - VVV - Bosses.esp

EZ_VanillaFollowers.esp

IWS-Core-Patrols.esp

NVCE DLC01.esp

Caesars_Legion_Overhaul.esp

HarderThan.esp

QS_Blackwolf_NV_Backpackmod.esp

BlackWolf Backpack.esp

BlackWolf Backpack - Vendor Script Replenish.esp

NSkies URWLifiedHH.esp

NSkies URWLifiedOWB.esp

UHNV.esp

UHNV-Honest Hearts.esp

UHNV-Dead Money.esp

Bashed Patch, 0.esp

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Im unfamiliar with some of your mods but as far as the ammo goes, try putting caliberx just below your falloutNV.esm

 

that probably wont solve the radroach thing, which sounds like maybe one of the mods you have active might require some monster mod meshes?

 

I would save right in front of a red triangle with !, and uncheck my mods one at a time until it went away to see which one it is.

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Well, ive Narrowed it down to the Very Voracious Vermin and the Crafted And Dangerous nVamp mods. im gonna try to re-apply those from FOMM and see if it works. *Fingers crossed*

 

 

Update: Not sure exactly how i did it, but everything is fixed now. Thanks for your help.

Edited by Dante589
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