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SetAlert equivilent/work around to use on player.


arcane20

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I'm looking for something which can do the equivilent of setalert on NPC's but on the player.

Is there a command for this.

If not does anyone know how to do this using say pickidle or something?

Thanks :thumbsup:

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  • 2 weeks later...

This might be a workaround:

 

if player.GetEquipped WeaponIWantToUse
if player.IsweaponOut
else
	TapControl 4
endif
endif

 

requires NVSE for the TapControl function

Probably want to use a timer or a check to make sure TapControl is only pressed once, else the weapon will fire after the first tap.

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Thanks ricker.

I'll definitely give that a go in the morning. :thumbsup:

Kudos.

 

Edit: kudos button is broken.

so please accept this bunny.

 

(\ /)

( . .) O

C(")(")

 

Edit: It works perfectly. You really are the scripting guru.

Probably want to use a timer or a check to make sure TapControl is only pressed once, else the weapon will fire after the first tap.

I'll keep this in mind if I do have any problems but the script only runs once so I don't think it'll be nessesary.

Edited by arcane20
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