samuraidoc Posted August 20, 2011 Share Posted August 20, 2011 I'm hoping that someone can help me with a specific problem that I've run into with the Moonshadow Elves race. I've been using the Moonshadow Elves race for over a year now and love it. I play using the non script effect ESP. The problem I've run into concerns the Moonshadow ability "Reflect Damage". Is there a way to delete this ability? Or to temporarily disable it? I'm playing "Duke Patrick's Dragon and the Sword of Might", a mod that requires you NOT to have reflect damage. Basically, you go to pull the sword of might from a skeleton and get hit with a screen that says "This sword will not serve anyone wielding the evil known as reflect damage. ...I'm stuck... I've also read in the forums about a similar failure involving a quest in the Knights of the Nine where you have to be beaten by a bear without fighting back. I've tried several spell deletion mods, but failed. The Reflect damage is a racial ability, not a spell. Any help would be greatly appreciated. If CS tools is the only way....then please give me some pointers. THANKS! Link to comment Share on other sites More sharing options...
Hickory Posted August 21, 2011 Share Posted August 21, 2011 That's simple. providing you don't mind opeing the esp up in the Construction Set. Look for the specific ability spell and note it's ID. Now, you will need to know what position your Moonshadow Elves loads at. You can view this in Wrye Bash. When you have the loading order -- let's say it's 5B -- you can then type into the console: player.removespell 5B00xxxxwhere xxxx is the ID of the spell. Note that you can add it back in again afterwards by using: player.addspell 5B00xxxx Link to comment Share on other sites More sharing options...
samuraidoc Posted August 21, 2011 Author Share Posted August 21, 2011 Thanks! Sounds easy enough. Haven't messed around with the CS kit yet, or Wyre bash, but I'll give it a shot. Thanks again! Link to comment Share on other sites More sharing options...
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