Jump to content

Mod Anticipation


stimike

Recommended Posts

I can't wait to see some type of dungeon system being reworked just to add an even more adventurous feeling :D
Link to comment
Share on other sites

  • Replies 360
  • Created
  • Last Reply

Top Posters In This Topic

I want them to use more then 1 byte to define the skills and stats... i hate having a mathimatical max of 256 (0-255); god was that ever annoying, if that was removed we could of kept adding details beyond the normal max in oblivion (Bethesda made level 1-50... so we could make level 51-100!)... that and i think they use the same for limiting max mods
Link to comment
Share on other sites

Two ideas pop in my head that i know are going to be added sooner or later.

 

1. The Dragons will be edited to look like certain wyverns from monster hunter. You know they are going to do a rathalos at some point :P

 

2. The Elder Scrolls Equestria, Someday,somehow, it is going to be made. Everyone who enjoys the new my little pony knows it.

Link to comment
Share on other sites

I want them to use more then 1 byte to define the skills and stats... i hate having a mathimatical max of 256 (0-255); god was that ever annoying, if that was removed we could of kept adding details beyond the normal max in oblivion (Bethesda made level 1-50... so we could make level 51-100!)... that and i think they use the same for limiting max mods

 

Attributes are totally gone aside from Health, Magicka, and Fatigue. It's confirmed that these values can go up to at least 999 (how much Howard's demo character had at the Quakecon presentation), if not higher. The attribute caps were in place in Oblivion mostly to attempt to stop the abuses of Alchemy with making Fortify Intelligence potions recursively to give you buffs of tens of thousands of points. Honestly a better solution would have just been to not include ingredients that make such exploits possible. Hopefully this'll be handled more intelligently this time around, but who knows. Now that you mention it though... I would like to see an inevitable extension of skill progressions:

 

0 - Novice

25 - Apprentice

50 - Adept

75 - Expert

100 - Master

125 - Grandmaster

150 - Paragon

175 - Legend

200 - ???

Link to comment
Share on other sites

I'd like a Mod to tweak a bit the way magic seems to work in Skyrim.

 

I want to do a Dark Knight character,so using Two handed swords+Magic,but the way Magic now function in Skyrim prevent me from using Magic while holding my 2Hander,i have to first equipe my spell,cast it,then re-equip my Sword...,seriously?...

 

I know i saw that the selection for equipment and spells can be done on the flight,but i don' want to pause the game every freakin seconds to do something!

 

So a mod that when Using Two handers i can also select an active spell and still use it while swinging my sword around.

Link to comment
Share on other sites

Here's my list:

 

1. A mod to get rid of the scaling enemies.

2. A mod to get rid of the suicidal wildlife (seriously, you'd think they'd learn on this one)

3. A mod to put BACK in the stats. I don't care if other people think this is a great change, I want them back in a meaningful way. I'm not sure if this will be possible, but I'm guessing there's something that can be done.

4. A UI fix for people that play on PC. Bethesda is now the worst PC UI developer on earth.

5. Put spell making back in

6. Put enchanting back in

7. Put alchemy back in (assuming their removing it).

8. A mod that puts levitation back in where it belongs.

 

And add in anything else they are cutting out because people are confused by anything less simple than string.

 

I won't lie, Skyrim makes me want to rip out all my hair. We're witnessing the end of the interesting, deep RPG with this release. Hopefully, the mod community can fix it. God I hate consoles.

Edited by zarniwooop
Link to comment
Share on other sites

We're witnessing the end of the interesting, deep RPG with this release. Hopefully, the mod community can fix it. God I hate consoles.

Consoles might be hurting the level of depth but they are in no way hurting RPG making. If anything you should be thankful. A lot of the games you've enjoyed might not have existed without a console release as well as PC.
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...