Asciri Posted August 21, 2011 Share Posted August 21, 2011 I can't wait to see some type of dungeon system being reworked just to add an even more adventurous feeling :D Link to comment Share on other sites More sharing options...
Thoreai Posted August 21, 2011 Share Posted August 21, 2011 Immersion mods for me...i never can get enough of those. :biggrin: New animations...cant get enough of those either. :biggrin: Link to comment Share on other sites More sharing options...
mishtablu Posted August 21, 2011 Share Posted August 21, 2011 I want a mod that removes all the Giant spiders from the game and replaces them with something not 8 legged, like a big bear! Because spiders scare the crap out of me.Along with any arachnid. Link to comment Share on other sites More sharing options...
FreekillX1Alpha Posted August 22, 2011 Share Posted August 22, 2011 I want them to use more then 1 byte to define the skills and stats... i hate having a mathimatical max of 256 (0-255); god was that ever annoying, if that was removed we could of kept adding details beyond the normal max in oblivion (Bethesda made level 1-50... so we could make level 51-100!)... that and i think they use the same for limiting max mods Link to comment Share on other sites More sharing options...
Jinyo2 Posted August 22, 2011 Share Posted August 22, 2011 Two ideas pop in my head that i know are going to be added sooner or later. 1. The Dragons will be edited to look like certain wyverns from monster hunter. You know they are going to do a rathalos at some point :P 2. The Elder Scrolls Equestria, Someday,somehow, it is going to be made. Everyone who enjoys the new my little pony knows it. Link to comment Share on other sites More sharing options...
Alcrin Posted August 22, 2011 Share Posted August 22, 2011 I want them to use more then 1 byte to define the skills and stats... i hate having a mathimatical max of 256 (0-255); god was that ever annoying, if that was removed we could of kept adding details beyond the normal max in oblivion (Bethesda made level 1-50... so we could make level 51-100!)... that and i think they use the same for limiting max mods Attributes are totally gone aside from Health, Magicka, and Fatigue. It's confirmed that these values can go up to at least 999 (how much Howard's demo character had at the Quakecon presentation), if not higher. The attribute caps were in place in Oblivion mostly to attempt to stop the abuses of Alchemy with making Fortify Intelligence potions recursively to give you buffs of tens of thousands of points. Honestly a better solution would have just been to not include ingredients that make such exploits possible. Hopefully this'll be handled more intelligently this time around, but who knows. Now that you mention it though... I would like to see an inevitable extension of skill progressions: 0 - Novice25 - Apprentice50 - Adept75 - Expert100 - Master125 - Grandmaster150 - Paragon175 - Legend200 - ??? Link to comment Share on other sites More sharing options...
Chaosrex Posted August 22, 2011 Share Posted August 22, 2011 I'd like a Mod to tweak a bit the way magic seems to work in Skyrim. I want to do a Dark Knight character,so using Two handed swords+Magic,but the way Magic now function in Skyrim prevent me from using Magic while holding my 2Hander,i have to first equipe my spell,cast it,then re-equip my Sword...,seriously?... I know i saw that the selection for equipment and spells can be done on the flight,but i don' want to pause the game every freakin seconds to do something! So a mod that when Using Two handers i can also select an active spell and still use it while swinging my sword around. Link to comment Share on other sites More sharing options...
gretzky99 Posted August 22, 2011 Share Posted August 22, 2011 I would like to see a lot of new quest mods. QUESTS....I CAN'T LIVE WITHOUT THEM. Oh yeah, I also want to see an S-load of Perk mods. Not just that make a couple of perks, but ones that add 50 to 100 new perks. Link to comment Share on other sites More sharing options...
zarniwooop Posted August 22, 2011 Share Posted August 22, 2011 (edited) Here's my list: 1. A mod to get rid of the scaling enemies.2. A mod to get rid of the suicidal wildlife (seriously, you'd think they'd learn on this one)3. A mod to put BACK in the stats. I don't care if other people think this is a great change, I want them back in a meaningful way. I'm not sure if this will be possible, but I'm guessing there's something that can be done.4. A UI fix for people that play on PC. Bethesda is now the worst PC UI developer on earth.5. Put spell making back in6. Put enchanting back in7. Put alchemy back in (assuming their removing it).8. A mod that puts levitation back in where it belongs. And add in anything else they are cutting out because people are confused by anything less simple than string. I won't lie, Skyrim makes me want to rip out all my hair. We're witnessing the end of the interesting, deep RPG with this release. Hopefully, the mod community can fix it. God I hate consoles. Edited August 22, 2011 by zarniwooop Link to comment Share on other sites More sharing options...
SHIROryuu Posted August 22, 2011 Share Posted August 22, 2011 We're witnessing the end of the interesting, deep RPG with this release. Hopefully, the mod community can fix it. God I hate consoles.Consoles might be hurting the level of depth but they are in no way hurting RPG making. If anything you should be thankful. A lot of the games you've enjoyed might not have existed without a console release as well as PC. Link to comment Share on other sites More sharing options...
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