Lateralizm Posted August 22, 2011 Share Posted August 22, 2011 Ok, so I used to play fallout 3 with any mods I wanted very well. Then my computer got a virus and I had to format my computer. For a while I hadn't played Fallout 3, but recently I stumbled back across it and decided to play. Here is my problem: I cannot use any mods. I was looking over the mod community and all the new mods that have been put out since my last playing, and I can't try any of them. I load up the launcher and upon doing so go to the data files and check off any mods I would like to load, after I do so i hit ok. I went into my game and found that the mod did not load at all. So I checked my data files again, and only my dlc were still checked and my mods had not been. So i tried again and it didn't work. I have archiveinvalidated and use FOMM. I can't seem to find anything already in the forums pertaining to such an issue. If any would could help it would be much appreciated. :D Link to comment Share on other sites More sharing options...
quicksilverva Posted August 22, 2011 Share Posted August 22, 2011 not to sound like an ass, but if you are using FOMM, then why would you use data files on the launcher to load mods? anyway, it might be a bug in the launcher, as ive seen it happen to me, which is why ive always used FOMM Link to comment Share on other sites More sharing options...
Lateralizm Posted August 22, 2011 Author Share Posted August 22, 2011 I usually just use the regular launcher because I bought it from steam, but even if I launch if from FOMM it still does not load the mod. Link to comment Share on other sites More sharing options...
quicksilverva Posted August 22, 2011 Share Posted August 22, 2011 ah. ok. no idea on this one brah. Link to comment Share on other sites More sharing options...
BlackRampage Posted August 22, 2011 Share Posted August 22, 2011 Hmmm lets see; Are you using the latest version of FoMM? (V 13.21) Also, in what folder did you install FoMM? Link to comment Share on other sites More sharing options...
Lateralizm Posted August 22, 2011 Author Share Posted August 22, 2011 (edited) Hmmm lets see; Are you using the latest version of FoMM? (V 13.21) Also, in what folder did you install FoMM?For Fomm it says I have version (0.13.21). And the folder it is installed to is Computer/Local Disk/Program Files/GeMM , I don't know if I was supposed to install it somewhere else but if i was let me know. I think the reason FOMM is not launching it with the mods is because it starts up the FalloutLauncher.exe which runs through my steam account and by default ignores any mods I am trying to load. I am not sure if this is correct or not, but I am gonna try that. Edited August 22, 2011 by IIBlAcKLiGhTII Link to comment Share on other sites More sharing options...
TheCounterHunter Posted August 22, 2011 Share Posted August 22, 2011 (edited) Its a problem with FOMM. Definitly a problem with it. Im having the same problem. Monday, August 22, 2011 - 12:27:25 PMFomm 0.13.21OS version: Microsoft Windows NT 6.0.6001 Service Pack 1 System.UnauthorizedAccessException: Access to the path 'C:\Users\JOE\AppData\Local\Fallout3\plugins.txt' is denied. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at System.IO.StreamWriter.CreateFile(String path, Boolean append) at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize) at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding) at System.IO.File.WriteAllLines(String path, String[] contents, Encoding encoding) at Fomm.Games.Fallout3.Fallout3PluginManager.SetActivePlugins(Set`1 p_setActivePlugins) at Fomm.Games.PluginManager.ActivatePlugin(String p_strPath) at Fomm.MainForm.lvEspList_ItemChecked(Object sender, ItemCheckedEventArgs e) at System.Windows.Forms.ListView.OnItemChecked(ItemCheckedEventArgs e) at L0ki.Controls.ReordableItemListView.OnItemChecked(ItemCheckedEventArgs e) at System.Windows.Forms.ListView.WmReflectNotify(Message& m) at System.Windows.Forms.ListView.WndProc(Message& m) at L0ki.Controls.ReordableItemListView.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) The crashdump. Edited August 22, 2011 by TheCounterHunter Link to comment Share on other sites More sharing options...
Lateralizm Posted August 22, 2011 Author Share Posted August 22, 2011 Its a problem with FOMM. Definitly a problem with it. Im having the same problem. Monday, August 22, 2011 - 12:27:25 PMFomm 0.13.21OS version: Microsoft Windows NT 6.0.6001 Service Pack 1 System.UnauthorizedAccessException: Access to the path 'C:\Users\JOE\AppData\Local\Fallout3\plugins.txt' is denied. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at System.IO.StreamWriter.CreateFile(String path, Boolean append) at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize) at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding) at System.IO.File.WriteAllLines(String path, String[] contents, Encoding encoding) at Fomm.Games.Fallout3.Fallout3PluginManager.SetActivePlugins(Set`1 p_setActivePlugins) at Fomm.Games.PluginManager.ActivatePlugin(String p_strPath) at Fomm.MainForm.lvEspList_ItemChecked(Object sender, ItemCheckedEventArgs e) at System.Windows.Forms.ListView.OnItemChecked(ItemCheckedEventArgs e) at L0ki.Controls.ReordableItemListView.OnItemChecked(ItemCheckedEventArgs e) at System.Windows.Forms.ListView.WmReflectNotify(Message& m) at System.Windows.Forms.ListView.WndProc(Message& m) at L0ki.Controls.ReordableItemListView.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) The crashdump.I am not getting an error though. The game loads up fine, I am just not able to load any mods. By the way are your running FOMM as an administrator? First line said the acces to the plugins.txt was denied. Link to comment Share on other sites More sharing options...
TheCounterHunter Posted August 22, 2011 Share Posted August 22, 2011 Yeah. I found the problem, probably the problem with yours, too. If you look in where your APPDATA is, by the USER name or whatever, edit the plugin file as you see on the Data File enabler when you start up the launcher. The plugin file doesn't change its txt right way, so you have to do it manually. I can walk it through if you want. Link to comment Share on other sites More sharing options...
Lateralizm Posted August 22, 2011 Author Share Posted August 22, 2011 The plugin text is in the appdata folder? huh, no I do not need a walkthrough of it, I will try it out. People were telling me the plugin.txt was located elsewhere. Thanks for the offer though. Will let you know if it is still not working. :thumbsup: Link to comment Share on other sites More sharing options...
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