MShoap13 Posted August 24, 2011 Share Posted August 24, 2011 (edited) Try opening your project up in blender, selecting the "bip.0" skeleton and deleting it, save your project as "blahblah_new.nif" close blender then reopen it and import your modified helmet, then import the bones only from a working helmet.nif. Alternatively, you could back up your current work and keep the model named "blahblah.nif". Edit: Clarified one of the steps a little. Closing Blender makes sure the old skeleton is no longer in memory to avoid the newly imported skeleton from being named "bip.01" Edited August 24, 2011 by MShoap13 Link to comment Share on other sites More sharing options...
Faceshifter Posted August 24, 2011 Author Share Posted August 24, 2011 (edited) I'll give that a try, downloading Blender now. I hope that importing and such won't be much trouble, and be easy. Stendar be with me. Right, I don't know how to open my helmet.nif in Blender, this is starting good :confused: Edited August 24, 2011 by Faceshifter Link to comment Share on other sites More sharing options...
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