zhokar Posted August 23, 2011 Share Posted August 23, 2011 (edited) Hey, I'm running Oblivion with my EVGA GeForce GTX 295, which is basically 2 cards in 1 with 2x896MB DDR3 VRAM. If I want to mod my maps, I will have to choose the resolution depending on my VRAM. Meaning, if Oblivion only uses 896MB, because SLI is not being supported, I would have to get a 1024x1024 map instead of 2048 or 4069.Will I be fine with the big resolution maps or does Oblivion use less hardware than it should? Edit: And ofc it's supported, not "supportet". ;) Edited August 23, 2011 by zhokar Link to comment Share on other sites More sharing options...
MShoap13 Posted August 23, 2011 Share Posted August 23, 2011 First off, I'm not sure about the newer dual GPU cards but I know that all of the dual GPU cards in the GeForce 6xxx to 9xxx range were tricking you with their specified VRAM amounts. Each GPU has one bank of VRAM and cannot access the other GPUs bank. Therefore, everything gets loaded into both sets of VRAM and you really only have xxx megabytes. SLI works perfectly fine in Oblivion and at resolutions above ~1360 x 768 will provide a significant performance boost. That being said, you should still have plenty of VRAM to run pretty much any combination of retextures you'd like. My advice would be to try out the different texture sizes and go with the lowest one that accomplishes the retexture. A lot of the time the larger textures really don't make any noticeable difference compared to the medium/smaller textures offered in a mod and going with the larger textures is just eating up unnecessary resources. Link to comment Share on other sites More sharing options...
zhokar Posted August 23, 2011 Author Share Posted August 23, 2011 Thanks for the insight. If I manage to beautify my test install (hell, I'm not about to ruin my working modded one) without wrecking performance, I will post again. :D Link to comment Share on other sites More sharing options...
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