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Recoloring textures simple as 1, 2, 3?


Ghoulz

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Pretty sure knowing the dds plugin for photoshop as I do that you would also need to know the settings to correctly save the file once you have changed it. There are a lot of different ways to save a dds file. You would also obviously need the plugin from nVidia to save in dds format.

 

For example, you could save with alpha, without alpha, with 4+ mipmaps, etc.

Edited by Keirgarth
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I found some hairs I like but dds textures are not set in a normal white tone. Can I simply fire the dds in GIMP or w/e, change, save, and that's it?

 

:psyduck:

 

If it is a white texture, I am sure you can do it in nifskope.

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I already have a dds plugin for GIMP. Im just wondering if you need the format to be exact for it to work.

 

I had to deal with this for another game, where it was really fickle about format, or the texture wouldn't look right ingame.

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On my machine, I can use all sorts of .dds formats made by GIMP. They just yield higher resolution or lower resolution. The formats I cannot use involve compression. Those make my textures render as black or invisible although some people claim to be able to use them.

 

So just grab a format in GIMP and use it. It will most likely work when you play-test.

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