Guest deleted2159825 Posted August 24, 2011 Share Posted August 24, 2011 All, This is an informal announcement of sorts - after months of setbacks and delays, I finally have an Oblivion quest mod underway. The working title is Bloodlines: The Order, and here is the summary from my website: Bloodlines: The Order is a quest mod for The Elder Scrolls IV: Oblivion that examines the role of the "Champion of Cyrodiil" long after the zenith of his/her glory. The player is asked to continue the work of a moribund military order, the Knights of St. Alessia. After accepting the Order's charge, the player will soon unravel a web of deceit and conspiracy spanning the whole of Cyrodiil, and will be aligned against a collection of ancient, predatory foes who hold the aging Champion in contempt. Inspired by works such as Beowulf, Unforgiven, and Old Man Logan, The Order is a unique opportunity for the player to act as an "Aging Hero" (or villain) as he/she seeks challenges for a high-level character. The ETA for The Order is late October, 2011. As production continues I will post openings for art (limited) and voice acting opportunities (some, but not on the scale of NVBII). The ETA is October or never, because once Skyrim is upon us, well... there is no explanation needed, is there? I started modding in Oblivion, so I have a strong urge to leave something besides The Duelists (which has its own bizarre merits, but really, it's nothing special) before making the inevitable exodus to Skyrim. On a related note, The Order is intended to function as a "spiritual successor" to Tom Dawson's Verona House: Bloodlines. I'll leave it at that. As mod authors go, I'm unduly reticent, so it may be a few days between updates, if not longer (Sorry folks, take me as I am). If you have feedback or wish to volunteer when roles are available, just PM me. Link to comment Share on other sites More sharing options...
looloolooigotsomeapples Posted August 26, 2011 Share Posted August 26, 2011 Luckily I started playing Oblivion so I'll be able to experience this and whatever you do with Skyrim. I just hope you don't leave New Vegas behind before you make NVBIII. Marko needs to die, basically. I'm curious, if you end up never releasing, will you adapt the story to Skyrim's protagonist or will you abandon it completely? If you record audio for the mod and it never comes to light, you could even reuse it. Link to comment Share on other sites More sharing options...
Guest deleted2159825 Posted August 26, 2011 Share Posted August 26, 2011 Luckily I started playing Oblivion so I'll be able to experience this and whatever you do with Skyrim. I just hope you don't leave New Vegas behind before you make NVBIII. Marko needs to die, basically. I'll inevitably return to Fallout at some point. It is encouraging to see that Lonesome Road and the other DLC will be finished by late September. Without question, I have plans for Marko. ;) I'm curious, if you end up never releasing, will you adapt the story to Skyrim's protagonist or will you abandon it completely? If you record audio for the mod and it never comes to light, you could even reuse it. That's a possibility, though my goal is to connect the two games together through a long-lived character (that is lore-friendly). Fortunately, things are clicking right now, and I've been firing on all cylinders for the first time in months. I have a glut of content in the design docs (this is quite the norm for me), so I'll likely shave off superfluous material while preserving the central narrative. My goal is to hit alpha by early October, then nab some of the voice talent from NVBII and throw this thing together. One benefit of Oblivion (relative to Fallout) is the concise dialogue and linear questlines - these facets speed up the process. While the project will be relatively small (by Someguy standards), I'm hoping to set the stage for future mods in Skyrim. I would rather release a smaller, linear, polished plugin than a sprawling, open-ended mess (those are the options I've given myself with this deadline). I'm hoping that less is more in this case - it certainly worked for NVBI. Link to comment Share on other sites More sharing options...
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