Razor444 Posted August 24, 2011 Share Posted August 24, 2011 It is not like this picture: Picture Mod: http://www.tesnexus.com/downloads/images/34199-3-1284275978.jpg My Picture: http://i256.photobucket.com/albums/hh185/Swan999/Oblivion2011-08-2413-16-03-94.png Picture Mod: http://www.tesnexus.com/downloads/images/34199-1-1286260981.jpg My Picture: http://i256.photobucket.com/albums/hh185/Swan999/Oblivion2011-08-2413-16-20-49.png They are the same positions, Chorrol fighters guild.But look at the window is "lighter" and you can see perfectly out, mine is dark and hard to see out why? Link to comment Share on other sites More sharing options...
MShoap13 Posted August 24, 2011 Share Posted August 24, 2011 I'd suggest using All Natural instead of Immersive Interiors as it does the same thing only it's better optimized and is a more complete work. All Natural also makes a large list of other changes to the environment. Your windows not displaying exterior cells may be due to improper installation, a lack of archive invalidation, or maybe even your anti aliasing transparency settings in your graphics card's control panel. Link to comment Share on other sites More sharing options...
Razor444 Posted August 24, 2011 Author Share Posted August 24, 2011 (edited) I'd suggest using All Natural instead of Immersive Interiors as it does the same thing only it's better optimized and is a more complete work. All Natural also makes a large list of other changes to the environment. Your windows not displaying exterior cells may be due to improper installation, a lack of archive invalidation, or maybe even your anti aliasing transparency settings in your graphics card's control panel. I have it, because in the readme says it is required to force the "All Natural".I put everything I said. I have: All Natural - Real Lights.espAll Natural - SI.espAll Natural Base.esmAll Natural.espImmersive Interiors.esp However I do not have it, or HDR antialiasing when I play, I turned there Edited August 24, 2011 by Razor444 Link to comment Share on other sites More sharing options...
ub3rman123 Posted August 24, 2011 Share Posted August 24, 2011 It looks to me like you don't have the right interior meshes installed, which replaces the windows that are opaque with transparent ones. Did you put the meshes from ALl Natural in the right locations? Link to comment Share on other sites More sharing options...
Razor444 Posted August 24, 2011 Author Share Posted August 24, 2011 (edited) In Mod Meshes are some folders but does not interest me, I Think. I also think it's the texture of the windows. Folder Mod: 00 Core ----> Ini (Folder) ---- All Natural - SI.esp (i Have) All Natural - Base.esm (i Have) All Natural - .bsa (i Have) All Natural.esp (I Have) 01 Real Light (Folder) -------> All Natural - Real Lights.esp (I Have) 02 Bash Filter For Various Mods (Folder) -------> All Natural - Indoor Weather Filter For Mods.esp (No Have) 03 Nascosto Isles Weather Patch (Folder) -----> All Natural - Nascosto Isles Weather Patch.esp (No Have) 04 Kvatch Rebuilt Patch (Folder) ------> Meshes //// Kvatch Rebuilt Weather Patch.esp 05 Oblivifall Losing My Religion Patch (Folder) --------> Meshes /// textures 06 MMM Patch (Folder) -------> All Natural - MMM Patch.esp (No Have) Edited August 24, 2011 by Razor444 Link to comment Share on other sites More sharing options...
MShoap13 Posted August 24, 2011 Share Posted August 24, 2011 Is All Natural.bsa located in your \Data\ directory? What type of Archive Invalidation are you using? You could try unpacking all of All Natural.bsa to your \Data\ folder using BSA Commander but this shouldn't be necessary for the window's to be replaced. Link to comment Share on other sites More sharing options...
Razor444 Posted August 24, 2011 Author Share Posted August 24, 2011 (edited) Yes, I have it in the Data folder.I have a folder called "ini" (Inside Data) and inside there are the following archives: AllNatural.iniImmersive Interiors.ini Edited August 24, 2011 by Razor444 Link to comment Share on other sites More sharing options...
Razor444 Posted August 24, 2011 Author Share Posted August 24, 2011 It 'funny, I went to Bruma just to see if the windows gave the same problem, up to a house look in the window and sees well, maybe the texture of Chorrol is so?Tomorrow the screenshot instead of Bruma. Link to comment Share on other sites More sharing options...
Razor444 Posted August 25, 2011 Author Share Posted August 25, 2011 Screenshot Bruma: http://i256.photobucket.com/albums/hh185/Swan999/Oblivion2011-08-2511-34-32-12.png http://i256.photobucket.com/albums/hh185/Swan999/Oblivion2011-08-2511-23-43-73.png http://i256.photobucket.com/albums/hh185/Swan999/Oblivion2011-08-2511-40-32-00.png http://i256.photobucket.com/albums/hh185/Swan999/Oblivion2011-08-2512-12-49-42.png http://i256.photobucket.com/albums/hh185/Swan999/Oblivion2011-08-2512-13-01-67.png Link to comment Share on other sites More sharing options...
SomeWelshGuy Posted August 26, 2011 Share Posted August 26, 2011 I'd suggest using All Natural instead of Immersive Interiors as it does the same thing only it's better optimized and is a more complete work. All Natural also makes a large list of other changes to the environment. Your windows not displaying exterior cells may be due to improper installation, a lack of archive invalidation, or maybe even your anti aliasing transparency settings in your graphics card's control panel.At least get your facts right before posting. All Natural makes the windows see through, and provides the weather effects for indoors. Immersive Interiors relies on All Natural, and makes it so you can see the cities through the windows from indoors. All Natural does not make the cities visible, All Natural and my mod do entirely different things. And OP: You need to set your bashed patch correctly. See here: http://wiki.tesnexus.com/index.php/Immersive_Interiors_bashed_patch_help Link to comment Share on other sites More sharing options...
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