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Small scripting/dialog question for Mr. Claw mod


jonas66

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I'm getting ready to re-start work on a companion mod for Mr. Claw, my affably dressed intelligent deathclaw. I know, unfortunately, next to nothing about scripting and dialog, as the last time I did that sort of a mod was for Morrowind.

 

I've got information from tutorials and the like already that should give me Most of the tools I need for a partial beta release, but there are two things that I've not been able to find. For the time being, I'm only concerned with one of them.

 

The theme for the mod is: "Do not insult Mr. Claw." Deathclaws being proud creatures by genetics and nature, they just don't take it well. Anyway, I want to offer up, at every turn, the option to insult Mr. Claw with a variety of fun and hilarious insults. I want each of those dialog choices to lead to the same result: he immediately turns hostile and attacks you. If he is a companion, you lose him as a companion, of course, at the same time.

 

How would I go about structuring the dialog result field in order to make this happen? Any help, personal or simply a link to a specific tutorial addressing it or a similar method, would be great.

 

/the other question is how I would construct a Friend of Deathclaws perk as a companion bonus. It would work in the same fashion as the animal friends perks, just ya'know, for Deathclaws.

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You could make a topic, such as MrClawInsultTopic. Tick the top level box so it always shows up. Create any # of infos on that topic, each with an insult of your choice. Tick the random box on each one, so a different one will show up every time. In the result script box, put mrclawref.startcombat player along with all of the other effects you want, such as removing his teammate status, etc.

 

Deathclaws have their own faction, so you could just add yourself/make an ally of your own faction to their faction, and then undo it in that same result script box or whenever you feel it is appropriate.

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