Tyrannusx Posted May 24, 2016 Share Posted May 24, 2016 So, this is something I mostly taught myself to do. I used to let LOOT handle all my load ordering, until I went into Fo4Edit and noticed how many conflicts it can't handle, or loads things in an order that overwrites important changes I wanted. I don't know how advanced this may be, but so far, it seems like the best way to properly get your mods to load with the proper changes in place. Typically instead of making a merged patch, Ill typically straight up edit the mod's esp instead. So far I havn't edited anything that is out of my league, such as workshop menu items, that still has me at a loss as to how those are setup, and i can't really find anything on the web about how those would work. Just wondering how many people out there run loot as a preliminary load ordering, then go through with Fo4Edit to verify the order is overrides are correct. But I would suggest doing it this way, and if you don't know Fo4Edit(it took me about a month of solid mod installing and changing before I did) spend time getting used to it, because LOOT doesn't seem like the end all be all of load ordering, and your load order can make or break your experience. Link to comment Share on other sites More sharing options...
Thirdstorm Posted May 24, 2016 Share Posted May 24, 2016 Seems hit or miss, keeps putting Armorsmith near the top which creates conflicts, however it fixed some settler conflicts I didn't realize were there (changing the load order slightly resulted in more variety Link to comment Share on other sites More sharing options...
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