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Tyrannusx

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    Fallout 4
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  1. Ok, so I'm rather new to the whole mod scene, so I know enough to be dangerous, but not enough to know exactly what I'm doing. I can easily hit max mod cap, I have about 950ish mods downloaded into NMM, and I've spent countless hours combing Nexus for them. Granted alot are extra versions I havn't deleted, but alot are not. Currently Im sitting at 254 installed mods, I managed to merge a Perk install that I am *pretty* sure was safe to merge. I will be using Fo4Edit merging with the Merge Plugins 1.9 script extension I found via some GitHub lurking. If there is a better way, please do not hesitate to tell me, as most of what I know I have found for myself. Here's my current load order, if there are any actual mod improvements as far as swapping one out for another, I'd appreciate any info, as I am generally willing to try out new mods. As I understand it, you generally want to avoid merging things that reference to scripts, not sure how true that is or not, but everything I've learned on this was from a couple YT vids that didn't even merge plugins, and could probably use some help with that as well. I'd appreciate any info/suggestions/tutorials/whatever you can give me. ^_^
  2. Getting Mods Updated!!
  3. So, this is something I mostly taught myself to do. I used to let LOOT handle all my load ordering, until I went into Fo4Edit and noticed how many conflicts it can't handle, or loads things in an order that overwrites important changes I wanted. I don't know how advanced this may be, but so far, it seems like the best way to properly get your mods to load with the proper changes in place. Typically instead of making a merged patch, Ill typically straight up edit the mod's esp instead. So far I havn't edited anything that is out of my league, such as workshop menu items, that still has me at a loss as to how those are setup, and i can't really find anything on the web about how those would work. Just wondering how many people out there run loot as a preliminary load ordering, then go through with Fo4Edit to verify the order is overrides are correct. But I would suggest doing it this way, and if you don't know Fo4Edit(it took me about a month of solid mod installing and changing before I did) spend time getting used to it, because LOOT doesn't seem like the end all be all of load ordering, and your load order can make or break your experience.
  4. So I've been on a modding spree for fo4 for like 2 weeks now. Literally went through almost all the mods available for fo4 double checking compatibility patches, load orders, everything. I had to learn how to setup CBBE, BodySlide(which was actually confusing until it just clicked). Ive had to reinstall mods to NMM one entire time after I started messing with the files on the backend. BUT! After two weeks of nothing but mod installs and figuring out wtf im doing, I have done it! I managed to get the game to start up with 120 mods installed. No crashes, no stutters, just some little quirks with scrapping I had to deal with. Now I just need to get myself a nice lil save file going before I leave the vault, seeing as I think all the mods play hell with the intro's scripts and what not(same thing happened to me with Skyrim, albeit it was a HELL of a shitty computer I was playing it on too!) I wasnt intending to fully mod the game, I just got a few mods to tweak some things, next thing I know, I'm going through the entire database of Fo4 mods here. I can't say I am good at it, I did the same thing before with Skyrim, but the computer was just so bad I couldnt play the game let alone mod it, so I havnt touched it in over a year. Things make alot more sense now though. =P If any of you modders out there read this, keep up the good work! You guys make it so I couldn't even play vanilla without going mod crazy! ^_^
  5. Hiya, new to modding, and I'm having a problem my google ninja skills cant fix. I get random CTDs and alot of script lag, I think i've got my load order down using LOOT, but im still getting ctds. I do have some mods that I installed that are unchecked in the MO load order, so I dont know if those are part of the cause. I have tried to enable papyrus in all the ini files. I even have right now skyrim.ini and skyrimpref.ini set to 0, and SkyrimCustom.ini with only the entries to turn on papyrus on it. [Papyrus] bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation = 1 My issue is mainly there are no papyrus logs being generated. I have sent so far as to create \Documents\My Games\Skyrim\Logs in the directory and it still will not generate any logs, I have tried this with the dps console command and still nothing is generated. I cannot figure out why it will not create any log files. Please advise as to what i should do.
  6. Hiya!, new to using mods with Skyrim, played the console version and it was ok, however I've always wanted to see a Skyrim that, I guess id say is what it should have been, I personally like your load order and alot of the mods you have I already planned on using, so this makes it very simple for me to go ahead and configure and use..^_^...You're awesome apollo....love your writeups!
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