Lehcar Posted August 30, 2011 Share Posted August 30, 2011 I am making a mod to overhaul the interiors of Cyrodiil's chapels. So far everything is good, except: Problem one: I messed up somehow and now the .esp has become dependent on some other files that it really does not and should not need to be dependent on, because it only uses stuff from the core Oblivion master file. Is there any way to remove unwanted or unneeded file dependencies? Google search turned up nothing. :( Problem two: Testing it out in game, everything looked fine until suddenly I realized... darnit, it completely overrides All Natural's changes to the cells, so the sky can't be seen through the windows. How do I make compatible with All Natural? Link to comment Share on other sites More sharing options...
Lanceor Posted August 30, 2011 Share Posted August 30, 2011 For Problem 1, there's a couple of things that can be done. First, make sure all references to anything that's not in vanilla Oblivion (if any) have been deleted, Make a backup of your esp just in case... Try using the "Clean Masters" function in TES4Edit. It should identify which masters are really needed and remove the ones that aren't.If that doesn't work, you can try the "Remove Master" button in TES4Gecko to remove it.Finally, if the above two still don't work, you use TES4Gecko to force remove the master by renaming it to oblivion.esm. So if your current master list is:oblivion.esm xyz.esmchange it to:oblivion.esm oblivion.esmAfter you've done that, the CS should show oblivion.esm as the master twice. Open the esp in the CS, save it straight away and exit. It should be back to normal next time you open it. Problem 2: I don't use All Natural so I can't advise, though the first thing I would do is open up All Natural and see what the author has done so that your mod will be compatible with it. Hope that helps. Link to comment Share on other sites More sharing options...
bencebence Posted August 30, 2011 Share Posted August 30, 2011 Question 1 has been already solved.Question 2: You should download CS: Extender, as it allows ESP-s as master files, which you can delete too.When you use CS:E firstly you should make a non-dependant version of the esp, and then load in All Natural esp and make the changes you want again, or just copy them. Link to comment Share on other sites More sharing options...
Lehcar Posted September 3, 2011 Author Share Posted September 3, 2011 Which CS extender mod are you referring to? I have that extremely popular one that's here on Nexus but I haven't seen any additional features present in CS. :( Link to comment Share on other sites More sharing options...
bencebence Posted September 4, 2011 Share Posted September 4, 2011 If you have CS Extender all you have to do is select the parent .esp and don't activate it, but activate the other esp, or if youhave non just go without activiting one. CS Extender allows .esp files to be masters.Also you have to run it via OBSE. Link to comment Share on other sites More sharing options...
Recommended Posts