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Making new mod


Lehcar

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I am making a mod to overhaul the interiors of Cyrodiil's chapels. So far everything is good, except:

 

Problem one: I messed up somehow and now the .esp has become dependent on some other files that it really does not and should not need to be dependent on, because it only uses stuff from the core Oblivion master file. Is there any way to remove unwanted or unneeded file dependencies? Google search turned up nothing. :(

 

Problem two: Testing it out in game, everything looked fine until suddenly I realized... darnit, it completely overrides All Natural's changes to the cells, so the sky can't be seen through the windows. How do I make compatible with All Natural?

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For Problem 1, there's a couple of things that can be done. First, make sure all references to anything that's not in vanilla Oblivion (if any) have been deleted, Make a backup of your esp just in case...

 

Try using the "Clean Masters" function in TES4Edit. It should identify which masters are really needed and remove the ones that aren't.

If that doesn't work, you can try the "Remove Master" button in TES4Gecko to remove it.

Finally, if the above two still don't work, you use TES4Gecko to force remove the master by renaming it to oblivion.esm. So if your current master list is:

oblivion.esm
xyz.esm

change it to:

oblivion.esm
oblivion.esm

After you've done that, the CS should show oblivion.esm as the master twice. Open the esp in the CS, save it straight away and exit. It should be back to normal next time you open it.

 

Problem 2: I don't use All Natural so I can't advise, though the first thing I would do is open up All Natural and see what the author has done so that your mod will be compatible with it.

 

Hope that helps.

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Question 1 has been already solved.

Question 2: You should download CS: Extender, as it allows ESP-s as master files, which you can delete too.

When you use CS:E firstly you should make a non-dependant version of the esp, and then load in All Natural esp and make the changes you want again, or just copy them.

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