GrindedStone Posted August 30, 2011 Share Posted August 30, 2011 http://i895.photobucket.com/albums/ac156/grindedstone/Clothing/WTF.jpgLooked like Blender checker board in the background, but it's got a black line on the outside.Good wrinkles, an I was wondering what method is this. It sure isn't Gimp or Crazybump. Link to comment Share on other sites More sharing options...
throttlekitty Posted August 30, 2011 Share Posted August 30, 2011 Well, it's bad, that's for sure. Are the checkers a result of viewing it and transparency applied, or are the checkers actually part of the image? Either way, that black border is a problem in mipmaps. All the seams are going to look nasty from a distance. It could be mostly fixed by deleting all the empty space/ black borders, and running a dilation filter. This would extend the edge pixels outward, and assure it mips properly. Link to comment Share on other sites More sharing options...
GrindedStone Posted August 30, 2011 Author Share Posted August 30, 2011 (edited) It looked like the blender checkerboard, lol.I was just curious. let me blow it up. http://i895.photobucket.com/albums/ac156/grindedstone/Clothing/kks.jpg Yeah see, that's not transparent either, the checkerboard is pixels too. Weird huh.Heck it might be photoshop or something, idk. Edited August 30, 2011 by GrindedStone Link to comment Share on other sites More sharing options...
LHammonds Posted August 31, 2011 Share Posted August 31, 2011 Those checkers are a "test grid" which is created when the modeler adds a new texture and presses the "UV Test Grid" button to create a temporary image...typically as a place-holder for a real image but allows the modeler to build proportional UVs. It is very easy to spot stretched areas when using grids like that. However, it should NOT be part of your baked normal though. http://i228.photobucket.com/albums/ee11/Conan_Lon/Blender/UVTestGrid-1.jpg Link to comment Share on other sites More sharing options...
GrindedStone Posted August 31, 2011 Author Share Posted August 31, 2011 (edited) Is baking hard to learn?I ran into the need for it today.She still need a loot of work. http://i895.photobucket.com/albums/ac156/grindedstone/Clothing/123.jpg Edited August 31, 2011 by GrindedStone Link to comment Share on other sites More sharing options...
LHammonds Posted September 2, 2011 Share Posted September 2, 2011 Blender manual: Doc:Manual/Textures/Maps/Bump and Normal MapsBlender manual: Doc:Manual/Render/Bake Video: Baking Normal Maps in Blender Video: Tangent normalmap baking in blender Link to comment Share on other sites More sharing options...
CommanderCrazy Posted September 3, 2011 Share Posted September 3, 2011 (edited) You got the clothes almost perfect though. The collar probably need looking at.Looking good so far :thumbsup: Edited September 3, 2011 by CommanderCrazy Link to comment Share on other sites More sharing options...
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