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What's up with this funky normal?


GrindedStone

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http://i895.photobucket.com/albums/ac156/grindedstone/Clothing/WTF.jpg

Looked like Blender checker board in the background, but it's got a black line on the outside.

Good wrinkles, an I was wondering what method is this. It sure isn't Gimp or Crazybump.

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Well, it's bad, that's for sure. Are the checkers a result of viewing it and transparency applied, or are the checkers actually part of the image?

 

Either way, that black border is a problem in mipmaps. All the seams are going to look nasty from a distance. It could be mostly fixed by deleting all the empty space/ black borders, and running a dilation filter. This would extend the edge pixels outward, and assure it mips properly.

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It looked like the blender checkerboard, lol.

I was just curious. let me blow it up.

 

http://i895.photobucket.com/albums/ac156/grindedstone/Clothing/kks.jpg

 

Yeah see, that's not transparent either, the checkerboard is pixels too. Weird huh.

Heck it might be photoshop or something, idk.

Edited by GrindedStone
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Those checkers are a "test grid" which is created when the modeler adds a new texture and presses the "UV Test Grid" button to create a temporary image...typically as a place-holder for a real image but allows the modeler to build proportional UVs. It is very easy to spot stretched areas when using grids like that.

 

However, it should NOT be part of your baked normal though.

 

http://i228.photobucket.com/albums/ee11/Conan_Lon/Blender/UVTestGrid-1.jpg

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