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The Commonwealth's future after the ending (DLC idea)


JackTrenton

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So the Minutemen have destroyed the Institute (and possibly the Brotherhood of Steel). Or maybe the BOS has taken over. Or the Institute is now controlled by a benevolent director who uses its advanced technology to help people. But peace is far from being realized. The Gunners still hold strongholds throughout the region and are set up in the ruins of Boston. Super Mutants still carry off innocent victims and mutilate them into gore bags. Raiders still practice cannibalism, steal crops, and leave destruction in their wake. These 3 factions are scum and prey on the people of the Commonwealth. Taking them out is the logical next step after the game's ending. There needs to be a systematic genocide conducted against each of them until every trace has been wiped away and exterminated. That is the only way the wasteland can be rebuilt into a functioning civilized society that protects the freedom of its citizens. The anarchy has to be erased before there can be order.

 

This needs to be DLC, like how Broken Steel followed up the ending to Fallout 3. It could even be made into 3 separate DLC's for each faction. After they are defeated the faction is dead, destroyed, driven out of the Commonwealth, or at least greatly diminished. Their respawns end so killing them becomes permanent, and the Minutemen (or whatever faction you are allied with) occupies the area the enemy factions used to hold after you clear them.

 

I have some ideas for how each could be accomplished. Unique locations could be added where there are central strong holds that you have to lead a campaign against (like Adam's Air Force Base in Fallout 3). The Super Mutant campaign could use Virgil's serum to counteract the FEV. Caps could be used to hire different Gunner squads to kill each other. Raider gangs could be pitted against each other in turf wars so they kill themselves. Alternatively, you could join Raider and Gunner factions and work your way to the top dog from within, so you can order them to assimilate with the Commonwealth instead of preying upon it. And obviously your allied faction needs to roll out a new super weapon that you can use at a moment's notice, just because.

 

 

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I love the idea, but I would prefert o just kill them all, maybe joining forces with some Minutemen to attack the stronghold at the end (as per the Institute ending). I'd love to clear the Commonwealth and maybe decontaminate the radioactive areas.

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I wouldn't mind an ending that gave us a say in the final development of the Commonwealth in a similar manner to how we tie everything up in Far Harbor between Acadia, the Harbormen and the Children of Atom.

 

As for me, I would want to install John Hancock as President of the Commonwealth while running things as head of the Minutemen (now the Commonwealth Army) with ties to the Railroad or as the Director of the Institute with some sway over his own Minutemen (now the Boston Guard). What I am trying to say is that I really like John Hancock.

 

Basically, such DLC should revolve around rewarding players for settling the Commonwealth (20+ Settlements). The end result should be a huge payoff and, get this, no more settlement attacks. At least, none that you need worry about because now the government can look into it while you mind your own business.

 

Getting rid of the Gunners should definitely be the gist of this DLC's beginning. Perhaps the main antagonist should be a surviving Enclave leader stylizing himself as a new President who hires the Gunners as his own private army whilst outfitting them with Enclave tech?

Edited by CyrusAmell
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I would like any DLC(or mod) that cleans up the game after you conclude any of the paths. Looking at all the bad 3D after the Institute blast makes me so angry.

 

Later

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technically this is a reconception of the standard storyline, but ... I'm sure modifications could be made to improve on it, while continuing it...
dum dee dum, dum dee dum, teehee tiddly dee
I deliberately left out the enclave as a force to be reckoned with, only allowing the possibility of really small, pathetic amounts of remnants around
maybe they join with the tribals/raiders group a bit, because they're that disillusioned, would add some balance against the minutemen with what I've given them
the gunners would have a big part alongside the BoS as auxilia, roman style, while the BoS would be a lot more badass but fewer in number (they ARE an elite organization yes? from an airship that's limited in space ja?)
diamond city becomes "a thing" not just "central placeholder land with shops" but actually like, a part of the storyline
the idea is to de-mushify fallout 4 default story
https://forums.nexusmods.com/index.php?/topic/4110840-i-accidentally-a-whole-new-storyline-for-all-kinds-of-crazy-good/

Edited by tartarsauce2
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