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Scripting engine I made for Oblivion


PrettyMurky

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It just occured to me that, given my assumption that the Obliv and FO CS's are bascially the same, my Real-Time Interactions script engine could probably be ported over to Fallout with much hassle. It's designed to get rid of as much of the frozen-time, in menus, as possible. So far, I've done persuasion, & recharging and repair (NPC and PC); and it is fully capable of (and hopefully I'll get around to) doing, alchemy, buying/selling, looting, and making something that will allow most, if not all, quest dialog to happen in real-time as well. So it's pretty powerful.

 

But I don't have Fallout, so if anyone wants to port it across; let me know.

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I'd be happy to use it for Fallout, but I don't think NVSE would permit as much things as OBSE... But damn, it's a pretty nice idea and I WANT to do it, any idea how I could convert this?
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