PrettyMurky Posted September 1, 2011 Share Posted September 1, 2011 It just occured to me that, given my assumption that the Obliv and FO CS's are bascially the same, my Real-Time Interactions script engine could probably be ported over to Fallout with much hassle. It's designed to get rid of as much of the frozen-time, in menus, as possible. So far, I've done persuasion, & recharging and repair (NPC and PC); and it is fully capable of (and hopefully I'll get around to) doing, alchemy, buying/selling, looting, and making something that will allow most, if not all, quest dialog to happen in real-time as well. So it's pretty powerful. But I don't have Fallout, so if anyone wants to port it across; let me know. Link to comment Share on other sites More sharing options...
sagittarius22 Posted September 1, 2011 Share Posted September 1, 2011 I'd be happy to use it for Fallout, but I don't think NVSE would permit as much things as OBSE... But damn, it's a pretty nice idea and I WANT to do it, any idea how I could convert this? Link to comment Share on other sites More sharing options...
PrettyMurky Posted September 1, 2011 Author Share Posted September 1, 2011 Ah, true. It will depend on how powerful NVSE is. Although most of it is logic processing; so the main concern would be whether NVSE has, or can use, the MenuQue dll's. They handle the adding-in of new XML. Link to comment Share on other sites More sharing options...
sagittarius22 Posted September 1, 2011 Share Posted September 1, 2011 Actually the main things I'd want would be real time dialogues and real time menu like in the PipBoy, do you think it would be possible without MenuQue? Link to comment Share on other sites More sharing options...
PrettyMurky Posted September 2, 2011 Author Share Posted September 2, 2011 Not even slightly, I'm afraid. Without MenuQue (or some equivilent), you have no way of presenting options to the player; other than message boxes; which sort of defeats the point of the whole exercise. Link to comment Share on other sites More sharing options...
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