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Question about AI behavior during PC is in bed.


sbbg

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Hello,

 

I want to try something like "make hostile NPC try to assassinate PC if they are near enough in the same dungeon,"

which could make it more realistic, I think.

I tried a few times but without any success. Then I came to draw a question I never thought about before...

 

"Are other NPC still behave according to their AI package during PC is in bed?"

 

Thank you.

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Even if their AI's arn't actually processing (& I suspect they wont be), you might still be able to find out who is near; with GetMiddleHighActors, run within a Menumode block. If it includes your dude; MoveTo player, StartCombat, and WakeUpPC. The 'SeeYouSleep' mod would go nicely with this, as the couple seconds it takes to get out of bed, would represent the assassin's 'element of surprise' advantage.
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Even if their AI's arn't actually processing (& I suspect they wont be), you might still be able to find out who is near; with GetMiddleHighActors, run within a Menumode block. If it includes your dude; MoveTo player, StartCombat, and WakeUpPC. The 'SeeYouSleep' mod would go nicely with this, as the couple seconds it takes to get out of bed, would represent the assassin's 'element of surprise' advantage.

First of all, thank you both.

 

It seems I ask for something too far too soon.

According to Sir PrettyMurky's post, I now guess that means the NPC's AI is frozen during PC is in bed, doesn't it?

 

Then about the "SeeYouSleep" mod, does that remain the processing of NPCs in the dungeon ?

I would like to know if it could be real-time updated. If not, I would like to switch to another topic as soon as possible.

 

Anyway, thank you for all the keywords. They are all very useful for me. :thumbsup:

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