DeadMansFist849 Posted September 4, 2011 Share Posted September 4, 2011 Growlf's Blender Rigging Machines should help, for one thing :) For another, you need knowledge of Blender anyway :P First, import the body mesh and a head mesh, making sure to delete all the skeletons. Then, import the hair, move it onto the head (it will import to the bottom of the screen), refit as necessary, and rig it to one of Growlf's templates or a cloak mesh you might have. Finally, delete the body, head and cloak mesh, import the skeleton and parent it to the wig, and export the wig. As for textures, do a copy and paste job without the HH and HL files. Then, recolour or totally redo the textures as you see fit. Link to comment Share on other sites More sharing options...
AurianaValoria1 Posted September 4, 2011 Author Share Posted September 4, 2011 (edited) Growlf's Blender Rigging Machines should help, for one thing :) For another, you need knowledge of Blender anyway :P First, import the body mesh and a head mesh, making sure to delete all the skeletons. Then, import the hair, move it onto the head (it will import to the bottom of the screen), refit as necessary, and rig it to one of Growlf's templates or a cloak mesh you might have. Finally, delete the body, head and cloak mesh, import the skeleton and parent it to the wig, and export the wig. As for textures, do a copy and paste job without the HH and HL files. Then, recolour or totally redo the textures as you see fit. And that means I can't do it because I suck at Blender right now. :P Thanks for the tutorial, Baron. Gives an idea of the amount of work involved. Edited September 4, 2011 by AurianaValoria1 Link to comment Share on other sites More sharing options...
DeadMansFist849 Posted September 4, 2011 Share Posted September 4, 2011 You're welcome. I've been practising my Blender skills and learning how to make wigs :) Link to comment Share on other sites More sharing options...
ziitch Posted September 4, 2011 Share Posted September 4, 2011 BlackBaron2 - I'm pretty sure the lop-ears are meant to be a resource, so using them isn't that much of a problem. Additionally, there's three types each with three different lengths or angles - You've got lop, tun (triangle-like) and horizontal ears so there's some variation you can do. Link to comment Share on other sites More sharing options...
DeadMansFist849 Posted September 5, 2011 Share Posted September 5, 2011 Well, I'm using the hairs and not the ears. I'm basically making a massive wig pack with recolours in "sensible" and "anime" tones, so there's something for everyone and for my varying moods :P Link to comment Share on other sites More sharing options...
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