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Quest script help


FrankFamily

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Still crashes my game.

 

You can download it here

 

Hope you can fix it :thumbsup:

 

------INFO-----

I've removed everything but the script, messages and quest.

 

<script:>

 

scn DesertEagleStartupQuestScript

int DesertEagleStartupCompleted
Begin GameMode

if  DesertEagleStartupCompleted == 1
	StopQuest DesertEagleStartupQuest
	Return
endif

ShowMessage DesertEagleStartupProcess1
ShowMessage DesertEagleStartupProcess2
ShowMessage DesertEagleStartupProcess3
ShowMessage DesertEagleStartupFinished

set DesertEagleStartupCompleted to 1
End

 

<Quest>

 

Script processing delay: 2.00

Priority: 50

StartGameEnabled: Checked.

 

<Messages>

 

Only the messages that are started in the startup script.

Edited by FrankFamily
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Well downloaded your file, but see you've figured it out.

 

I had the same problem a while back when working on my bobblehead book. At that time there was no info on message lengths and it took me awhile to pinpoint the CTD problem. I remember sending Cipcis a pm asking him if he knew the amount allowed.

 

Glad you've figured it out, and really happy to see that someone posted the text amount on the wiki as that may save others the same headache.

 

 

P.S. When troubleshooting some times I'll add various amounts of caps to be given to the player. If this works I'll get 50caps, if that works I'll get 100. The when testing in game if I get say 200 caps then I know that section of the script is working. When done I simply remove the Player.Additem Caps001 from the scripts. Just throwing that out there as it's easier than messages, of course unless that's what you need to test at that time.

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