okokokok Posted September 4, 2011 Share Posted September 4, 2011 Hi, I just wondered if anyone here has had any successes working with particle systems using meshes as emitters.working with nifskope i can't manage to figure it out on my own. I want to use a mesh as a particle emitter. any mods that already achieved this? anyone with any knowledge? Link to comment Share on other sites More sharing options...
jamochawoke Posted September 9, 2011 Share Posted September 9, 2011 Sorry I'm the first to answer your post as this is an area I'm kind of nooby in too... But particle emitters on the mods I have seen usually come from a particular niNode in Nifskope that you can mess with. You can also create them in 3DS Max and export them to Nif format and they will be an emitter node in Nifskope or so I've heard. Sorry if I can't help you any more than that but hopefully this will bump your topic and someone who knows can answer. Link to comment Share on other sites More sharing options...
okokokok Posted September 15, 2011 Author Share Posted September 15, 2011 Sorry I'm the first to answer your post as this is an area I'm kind of nooby in too... But particle emitters on the mods I have seen usually come from a particular niNode in Nifskope that you can mess with. You can also create them in 3DS Max and export them to Nif format and they will be an emitter node in Nifskope or so I've heard. Sorry if I can't help you any more than that but hopefully this will bump your topic and someone who knows can answer. sucky thing is that you cant export particle systems if you use 3ds max 2011, like i do. If you know a mod that uses mesh emitters, could you link it? it would be very helpful! Link to comment Share on other sites More sharing options...
jamochawoke Posted September 16, 2011 Share Posted September 16, 2011 Try some of the swords or staves that have flame effects to start (not just the ones with a torch node attached). Sorry I can't be of too much more help right now :/. Link to comment Share on other sites More sharing options...
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