AurianaValoria1 Posted October 21, 2011 Author Share Posted October 21, 2011 (edited) Nothing seems wrong to me. Everything looks very good. Perhaps you could post one more picture of the armor, though? Edited October 21, 2011 by AurianaValoria1 Link to comment Share on other sites More sharing options...
Keirgarth Posted October 21, 2011 Share Posted October 21, 2011 The single view of the weapon from within 3D Max doesn't really lend to giving quality feedback on how well it looks. It is difficult to see everything that might or might not be there that can be hidden from view in this image. Based solely on the image though, it looks as complete as it needs to be until you get the bump maps and such put on with the UV Mapping. If you are not using bump maps, I would suggest it to add more texture to the grip and pommel. Link to comment Share on other sites More sharing options...
Matth85 Posted October 21, 2011 Share Posted October 21, 2011 The single view of the weapon from within 3D Max doesn't really lend to giving quality feedback on how well it looks.Perhaps. Though overall in the topic there are pictures. Together they show what needs to be shown. Showing a wireframe wouldn't help either.I have yet to get the rough details out though, and a little engraving at the end of the hilt. I also need to change some specularity settings. Though I think mainly of the armor now. It is what I am more worried about. I currently got 12 other projects I want to finish, and am getting tired of this armor :P I will still not rush it! I noticed, from this armor, that I need to focus some on organic modelling and learning to use Zbrush. I notice that I can't get the details I want from my standard hard surface modelling. I also do not want to practice/experiment with these kinds of things on a request. I tried that once before, and it always turns ugly. On the sword, though: How is the color balance? Gold is a tricky thing to get right. It is dark, yet light. How is the gem? I am adding some more depth in the normal map for it, and a little better specularity. Perhaps you could post one more picture of the armor, though? Sure, here is 3 pictures. Front, side and behind. I know some places looks boring, but that is the nature of the model. Elegant, yet simple. Hence I will have to make them stick out more in the texture :) http://img851.imageshack.us/img851/4734/armor1.jpg http://img818.imageshack.us/img818/8646/armor2.jpg http://img402.imageshack.us/img402/6498/armor3g.jpg And on the finished sword: I will get down a 3-point light setup and get a beauty render out when I've textured the armor. That way it should be easier to see what's what. Thanks,Matth Link to comment Share on other sites More sharing options...
AurianaValoria1 Posted October 21, 2011 Author Share Posted October 21, 2011 The sword looks fine. I like the darkness of the gold. I also think the gem looks good. From the pic, it looks like it has a nice depth to it. The back of the torso looks a little plain. The second-to-last picture in my first post shows the back...there are some gold ridges in behind like the ones in front. The legs look a little awkward in shape, but I assume that will be fixed when you adjust it to the body types, right? Link to comment Share on other sites More sharing options...
Matth85 Posted October 21, 2011 Share Posted October 21, 2011 The legs look a little awkward in shape, but I assume that will be fixed when you adjust it to the body types, right? Yes. They are currently fitted for the vanilla mesh. And if I may say so: Thoose meshes are so damn anatomic wrong it isn't even funny >.> I'll get the details modelled in, no problems. Other than that, it is fine? Link to comment Share on other sites More sharing options...
AurianaValoria1 Posted October 21, 2011 Author Share Posted October 21, 2011 The legs look a little awkward in shape, but I assume that will be fixed when you adjust it to the body types, right? Yes. They are currently fitted for the vanilla mesh. And if I may say so: Thoose meshes are so damn anatomic wrong it isn't even funny >.> I'll get the details modelled in, no problems. Other than that, it is fine? ;D Yes, it's fine. :D Link to comment Share on other sites More sharing options...
Matth85 Posted October 21, 2011 Share Posted October 21, 2011 Okay. Some more information before I head to bed. The polycount is now at 5k, and 1k for the sword. Not bad!The UVW is done. I just need to decide wether to split it to 2 texture sheets, upper and lower body, or keep it all in 1 2048x2048 sheet.I will do some small adjustement and get the final details on the high poly bake.Tomorrow I will work on the bake and start texturing. Hopefully being done by Sunday.Then I will start fitting it for a few body replacers, and rig it. I will update when I got a good part of the texturing done. Cheers,Matth Link to comment Share on other sites More sharing options...
AurianaValoria1 Posted October 21, 2011 Author Share Posted October 21, 2011 Sounds great, thanks! Good luck! :thumbsup: Link to comment Share on other sites More sharing options...
Tobjoern Posted October 21, 2011 Share Posted October 21, 2011 As Auri said: Everything looks fine so far. :biggrin: But I still have a little (maybe stupid) question :unsure: Is it possible to change the shape of the ridges on the breastplates a little? So that they fit the outer shape of the breast plates? I mean, removing these two horizontally ridges on the bottom of the breast plates, and let the two upper ridges go down to the bottom edge - (like the outer shape) ? Link to comment Share on other sites More sharing options...
Matth85 Posted October 22, 2011 Share Posted October 22, 2011 My apologize, but I don't quite follow. I believe I know what you mea, but I can't figure out what you want with it.Care to explain a little better, or do a paintover? :) Cheers,Matth Link to comment Share on other sites More sharing options...
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