huntsman2310a Posted September 5, 2011 Share Posted September 5, 2011 Hi, I am an up and coming modder, I started off with doing models in Blender, but since a New Nifscript has not been made for 2.5X, I put that on hold for now. Instead I'm going to swap to doing quests and scripts, since I can get started on them right away if I wished. Anyhoo. I would like to know how swap ownership of items, beds or footlockers. Because I am making a mod that increases the rewards you get from completing a certain amount of quests from each area. The first area I am doing, is Camp Forlorn Hope. Now in Vanilla, there isn't much to do there after all the quests are done, and with my mod, there still won't be. But what I want to do is this, when the player solves most of CFH's problems, they get a bed and a footlocker dedicated to them only in one of the Tents. Eventually I want to do this for Hidden Valley, Camp McCarran and Mohave outpost, possibly more. wiil someone help me? Link to comment Share on other sites More sharing options...
rickerhk Posted September 5, 2011 Share Posted September 5, 2011 You will want to give the bed, locker, etc, their own persistent reference names so you can reference them in a script. In the script (probably should use a quest script result scripts) you will have commands like: MyForlornHopeBedREF.SetOwnership will set ownership to the player. MyForlornHopeBedREF.ClearOwnership will clear ownership completely. Link to comment Share on other sites More sharing options...
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