L9AK9E Posted September 5, 2011 Share Posted September 5, 2011 (edited) I'm looking to make a dungeon mod, either for oblivion or skyrim (figured i'td post here in case i get the motivation to finish it before skyrim comes out), however I don't really have any idea of what layout to do. The dungeon WON'T be themed like the normal caves in oblivion, it'll be a lot more like the deep roads from DA:O. Think slightly ruined dwarfmanship, lava, engraving, that sorta thing. So changes in height occur at fixed locations, through mechanisms such as stairs, and all junctions should be hard and mechanical. Here's an example.(colours slightly distorted due to compression) Worked some more.(I apologise for when this link dies in 5 months)http://www.pasteall.org/pic/17487 Edited September 5, 2011 by L9AK9E Link to comment Share on other sites More sharing options...
jamochawoke Posted September 9, 2011 Share Posted September 9, 2011 (edited) How big do you want it to be? Do you want side-zones (like in most of the Ayleid ruins) or just a standard 1 zone dungeon format? How many levels up and down do you want? Edited September 9, 2011 by jamochawoke Link to comment Share on other sites More sharing options...
L9AK9E Posted September 11, 2011 Author Share Posted September 11, 2011 Only a couple of levels up and down. More just level changes than actual multi-level buildings i think. Side zones are fine, but i don't really care that much. Thanks. Link to comment Share on other sites More sharing options...
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