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Maeve

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Hi everyone,

 

This is driving me nuts, I have built and rebuilt oblivion over 5 times and I still seem to have exactly the same problem.

If I try to enter any of the necromancer forts such as Istrius I CTD about a third of the way through the loading bar. Everywhere else is almost flawless and a crash very rare. I have Bossed and Wyre Bashed many times...Any suggestions?

 

oblivion.esm

francesco's leveled creatures-items mod.esm

francesco's optional new items add-on.esm

francesco's optional new creatures add-on.esm

cobl main.esm

oscuro's_oblivion_overhaul.esm

mart's monster mod.esm

!tamrieltravellers.esm

fcom_convergence.esm

cm partners.esm

unofficial oblivion patch.esp

uop vampire aging & face fix.esp

oblivion citadel door fix.esp

dlcshiveringisles.esp

unofficial shivering isles patch.esp

francesco's optional chance of stronger bosses.esp

francesco's optional chance of stronger enemies.esp

rancesco's optional chance of more enemies.esp

fcom_francescos.esp

fcom_francescositemsaddon.esp

fcom_francescosnamedbosses.esp

fran armor add-on.esp

fran_lv30item_maltz.esp

dlchorsearmor.esp

dlcorrery.esp

dlcorrery - unofficial patch.esp

dlcmehrunesrazor.esp

dlcspelltomes.esp

hgec_special_armor_repl.esp

classyclothingcompendium.esp

exnemruneskulls.esp

fcom_exnemruneskulls.esp

cobl glue.esp

cobl si.esp

cobl tweaks.esp

bob's armory oblivion.esp

fcom_bobsarmory.esp

loth's blunt weapons.esp

loth's blunt weapons for npcs.esp

fcom_lothsbluntweapons.esp

oblivion warcry ev.esp

fcom_warcry.esp

oscuro's_oblivion_overhaul.esp

ooo-water_weeds.esp

ooo 1.32-cobl.esp

fcom_cobl.esp

fcom_convergence.esp

fcom_entropicorderrebalance.esp

fcom_realswords.esp ­

fcom_durabilityanddamage.esp

fcom_spawnratesreduced.esp

fcom_spawnratesslightlyreduced.esp

fcom_saferroads.esp

fcom_lessrats.esp (mart's monster mod - no carrion rats.esp

monster mod - less bone loot.esp mart's monster mod.esp

tamrieltravelleradvscript.esp

tamrieltravellers4ooo.esp

tamrieltravellersitemscobl.esp

fcom_tamrieltravelers.esp

fcom_diverseguardunity.esp

fcom_bobsguardunity.esp

fcom_hungersunitysi.esp

ooo-waterfish.esp

apachii_goddess_store.esp

dlcbattlehorncastle.esp

dlcbattlehorncastle - unofficial patch.esp

dlcfrostcrag.esp

frostcragreborncobl.esp

knights.esp

fcom_knights.esp

fcom_unofficialfranarmoraddon.esp

bag of holding.esp

nirnrootpermpotions.esp

suprememagicka.esp

sm_shiveringisles.esp

sm_dlcspelltome.esp

sm_ooo.esp

sm_cobl.esp

sm_enchantstaff.esp

midasspells.esp

midasspelltomes.esp

ssee-ooo.esp

specialanims.esp

ren_beautypack_onlyhairs.esp

cm partners.esp

cuteelf11.esp

ahtata_khabaxi.esp

ahtata dremora.esp

ahtata arquamer female got hair.esp

cm partners npc.esp µî

cm partners more npcs ne.esp

cm partners extra npcs.esp

mart's monster mod - resized races.esp

bashed patch, 0.esp

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Usually when I see this type of crash - either in a particular location, or when some particular thing is supposed to be there - it is caused by something that has been removed. The game expects to see something in that location and it isn't there. Possibly something from a mod that you removed at some time.

 

If you use OBMM it keeps a list of all mods that were installed at every save. By going back to earlier saves and finding one that doesn't crash, then comparing that mod list with your current list you may be able to narrow it down some.

 

If you have reinstalled without removing the data from the old mods, it could be a missing mesh, texture or something else that is not removed during a normal reinstall. The built in game uninstall does not remove anything from mods - It ONLY removes the files that were installed when you first installed the game.

 

Here is a troubleshooting procedure that might help you. Be sure to make a save near one of the locations that crashes first.

Bben's Oblivion Revert to Vanilla game

WIKI

http://wiki.tesnexus.com/index.php/Revert_to_vanilla_data

 

Last resort, This procedure does remove everything not removed by the game uninstall, and leads you through a fresh reinstall in the right location.

Here is a link to my complete uninstall/reinstall procedure located in the WIKI section of the Nexus

http://wiki.tesnexus.com/index.php/Oblivion_reinstall_procedure

 

It allows you to preserve any saves and mods, or remove them completely - your choice.

 

Once you have a working game use this to keep it safe while trying new mods

Mtes4manager: http://tesnexus.com/downloads/file.php?id=35263

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Bash Options from FCOM thread over at Bethesda:

 

Merge Patches - Generally all mergeable mods can be checked.

Import Actors - All FCOM mods and UOP checked.

Import Actors: AIPackages - All FCOM mods and UOP checked. Tag FCOM_Convergence.esp with Actors.AIPackagesForceAdd.

Import Actors: Death Items - All FCOM mods and UOP checked.

Import Actors: Spells - All FCOM mods checked. Tag Oscuro's_Oblivion_Overhaul.esm, Mart's Monster Mod.esm and Oscuro's_Oblivion_Overhaul.esp with Actors Spells. Tag FCOM_Convergence.esp with Actors.SpellsForceAdd.

Import Factions - All FCOM mods and UOP checked. Exception: Oscuro's_Oblivion_Overhaul.esp.

Import Graphics - All FCOM mods. Tag Oscuro's_Oblivion_Overhaul.esm and Oscuro's_Oblivion_Overhaul.esp with graphics.

Import Inventory - All FCOM mods and UOP checked.

Import Relations - All FCOM mods and UOP checked. Exceptions: Oscuro's_Oblivion_Overhaul.esm and Oscuro's_Oblivion_Overhaul.esp.

Import Scripts - All FCOM mods and UOP checked.

Import Stats - All FCOM mods and UOP checked.

Leveled Lists - Generally rely on tags.

Tweak Names - Rename Dwarven to Dwemer.

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