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Missing Meshes


Kaoskaix

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I recently decided to finally buy the pc version of Oblivion. I previously owned the 360 version and I wanted to mod the game. Anyway I downloaded some 60 or so mods that I found interesting and after many hours of reading installing instructions I managed to get them in there. Then I spent more time collecting patches and other things to make them all compatible and finally got it running. Everything was fine right up until I realized that I hadn't remembered to install the unofficial patches. Being unwilling to redo all the mod installation work I went ahead and installed both the unofficial and unofficial shivering isles right then. Then I noticed a few missing meshes. The thing is they weren't missing before the patches and now places like Weynon priory have giant yellow warnings and I know I don't have anything messing with that. I also walked into the home in the runestone village mod to find nearly every piece of furniture missing. I decided to uninstall the patches to see what that would do. After that failed I tried uninstalling and reinstalling the game, but the data folder as well as most other things was still there before the reinstall and it didn't do anything. I don't think I have any mods that alter these objects, though I'm sure many use them because of how basic they are. I seem to be missing meshes for vanilla objects like chests, crates, and dressers as well as other outside objects. I don't think it was any of my mods, but here is the list anyway

 

 

Oblivion.esm

Oscuro's_Oblivion_Overhaul.esmVersion 1.33

DLCShiveringIsles.esp

Book Jackets Oblivion.esp

Bedrollsanyone.esp

Daggerfallbooks.esp

Moist - Gate Room.esp

Morrowindbooks.esp

Wyverex's - Runes.esp

WarriorBandages_V2.0.esp

RealSwords - Bosmer HI-NPC.esp

RealSwords - Breton HI-NPC.esp

RealSwords - Nord HI-NPC SI.espVersion 1.0

RealSwords - Orc HI_NPC v1.0.esp

FF_Horse_Whistle.esp

Oscuro's_Oblivion_Overhaul.espVersion 1.33

Better Hunting for OOO.esp

Halcyon Island.esp

300_Artifacts.esp

Castle_Highrock.espVersion 1.1

FF_WaldnirsWoods.esp

Jagnot- Imperial City Library V1.3.espVersion 1.2

Jagnot-SI-Summitpoint House.esp

LostSwordOfTheAylied.esp

nordinkarst_1.0.1_en.esp

The Ranger's House.esp

SilentStonesCamp.espVersion 1.2

Valenwood Improved.esp

za_bankmod.esp

Knights.esp

ElsweyrAnequina.esp

Elsweyr plantations & co..esp

Tales from Elsweyr Anequina.espVersion 2_9

ElsweyrValenwoodImprovedPatch.esp

runestone.espVersion 2

Vergayun.espVersion 1.0.7

BravilSeaDomes.esp

bartholm.espVersion 7.0

Cliff_BetterLetters.espVersion 1.2

HelmetFOV.esp

P1DkeyChain.espVersion 5.00

Borderless_Cyrodiil-3578.esp

Alternative Start by Robert Evrae.esp

RealisticForceMedium.esp

RealisticMagicForceHigh.esp

Level Based Summon Cap.esp

sr_enhanced_magic_system.espVersion 0.84

MidasSpells.esp

Midas OscuroGems.esp

Midas Betterholy.esp

Midas Reduced Costs Quarter.esp

Midas PowDur2x.esp

Midas Eldrich Power 2x.espVersion 2x.

Midas Tigernolevel OBSE.esp

Midas BeastFortify Fix OBSE.esp

Multiple Enchantments.esp

Better Enchanting & Spellmaking Readme.esp

Kobu's Character Advancement System.espVersion 2.4.1

Kobu's Lighter Backpack Mod.espVersion 1.0

All Spells Avalible for Enchanting and Spell Making.esp

Bashed Patch, 0.esp

 

This is my list as it is now after I uninstalled the patches. I can't say that they all worked before this as I had only played a small amount, but I do know that there wasn't any problem before this.

 

As I type this I realize I am exhausted, but because I want to have a fresh start in the morning I'd like to get this settled before I sleep so, there is a chance that this could be due to updating OOO to 1.33. It was 1.32 and at that point I knew it worked, but with wrye bash telling me I needed the .esm for two mods so I went ahead and updated it. I can't remember exactly, but it is possible that after updating it I installed the patches before playing so my blame may be placed on the wrong thing. I searched the net but could not find a situation that I thought was the same so I decided to post here to hopefully get some quick help from those who know more than my limited mod knowledge seeing as I'd rather not uninstall and delete everything and redo it which seems to be the only option left, to me.

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RefScope or Form ID Finder can be used to sniff out which mod the objects with missing meshes came from. After knowing which mods are broken by your botched install order, reinstall them and see if that fixes the issue.

 

Bben's Oblivion Reinstall Procedure can be used to start from scratch if reinstalling mods on top of your current install doesn't work.

 

Also, if you're on Window 7 or Vista and Oblivion is installed to the \Program Files\ directory it's highly recommended to go ahead and reinstall to an alternate location such as C:\Games\ to avoid issues caused by Windows UAC. I'd personally recommend using Revo Uninstaller to ensure all of the old registry entries are gone if you need to move Oblivion.

 

Additionally, installing a few small mods or one overhaul at the time and then doing some in game testing before moving on is the preferred way to go about modding Oblivion. This avoids confusion as to what mods may be broken or conflicting and in the long run will save you a lot of time and headaches.

Edited by MShoap13
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The order in which you install mods is nearly as important as the load order. The UOP needs to be installed fairly early, as many mods need to overwrite parts of it. For a thourogh explanation, as well as proper install order, check out the "mod installation" page at TESCOSI.
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