MasterFroglicker Posted September 7, 2011 Share Posted September 7, 2011 Is there a way to use the geck to (re)compile a single script? Rather than recompiling every single damn script that's loaded? I often do minor edits/fixes to mods and for a single script i'd normally just use TESnip or the FOMM, but those wont work for scripts dependent on NVSE functions. and recompiling EVERYTHING in geck is a pain, takes forever, and sometimes leads to bloat, so any help on this topic would be great. thx in advance Link to comment Share on other sites More sharing options...
W00Z Posted July 27, 2013 Share Posted July 27, 2013 I'm sorry for this massive necro, but I'd like to know that as well and I haven't found an answer anywhere. Do I have to "recompile all scripts" (and then clean the mod in FNVEdit) every time I change a script? Or is there a way to compile a SINGLE script in GECK? (And if not, why not? =) ) Link to comment Share on other sites More sharing options...
W00Z Posted July 27, 2013 Share Posted July 27, 2013 I realize now that was a stupid question. I was thrown off by the option to compile not being called Compile. I suppose renaming "Save" to "Compile and save" and "Save without compiling" to "Save" would be better. Link to comment Share on other sites More sharing options...
dwharper34 Posted October 30, 2017 Share Posted October 30, 2017 I am having the same problem. I don't understand. I have tried saving my script and it corrects any errors and when finally done, it gives no response. If I reload the script at this point, it is my new script. But when I try to leave the Script Edit, it asks me to save again. If I say Yes, it stays on that page. The only way to Exit is to say no. If I say yes first and the say no, when I reload the script, it is back to the way it was when I started. If I Recompile All, my script goes back to what it was. What am I doing wrong? Any help would be appreciated! Isn't there a way to use Python to edit Fallout NV scripts? Link to comment Share on other sites More sharing options...
dubiousintent Posted October 31, 2017 Share Posted October 31, 2017 (edited) If GECK won't let you exit because it says you need to save your script, then the script didn't compile. It's bad about that. You really need to add the "GECK 1.4 Powerup" mod, which is an NVSE plugin. It provides more complete error messages helping you fix those errors. Please see the 'Solutions to "Garden of Eden Construction Kit" (G.E.C.K.) problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. CIPSCIS Script Validator (freeware.) Allows you to quickly indent your script while simultaneously checking it for several basic errors, many of which are not picked up by the GECK's compiler. It works with Skyrim, Fallout 3, and Fallout New Vegas, but is not "script extender" aware (meaning it won't recognize NVSE commands). Includes it's own tutorials. As a general rule, NEVER use the "recompile all" button. It will recompile every script from every plugin into your "active file" mod. That is the very last thing you want. Please see the "Scripting" section of the wiki "Getting started creating mods using GECK" article for other tips. -Dubious- Edited October 31, 2017 by dubiousintent Link to comment Share on other sites More sharing options...
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