JimboUK Posted September 9, 2011 Share Posted September 9, 2011 I actually can't find it now. In fact, the lore books I'm looking through (Glories and Laments and a few from Mehrune's Razor) claim that those are the cities underground. Huh. I'm going to just pretend that I'm right, because that is a really stupid design for a city like that. The problem is Oblivion added very little lore when it comes to them, we're left trying to make sense of what was put in game. Link to comment Share on other sites More sharing options...
Pronam Posted September 9, 2011 Share Posted September 9, 2011 (edited) It wasn't oblivion, it's the elf-tactics. They did it in morrowind as well. Summerset-isle lore tells that Elves build on top of older buildings, like vines or coral. It's possible that a lot of that has been fade away by time and all is left is the old cities. In the Shivering isles, old sheoth is mostly underground as well.The factor if it's always been underground or that time made that change is an unknown factor. Which has mostly been proven as a good design solution :P. Edited September 9, 2011 by Pronam Link to comment Share on other sites More sharing options...
SansSword Posted September 10, 2011 Share Posted September 10, 2011 Compare the Ayleid ruins to the Dwemer ruins in Morrowind, they had broken furniture, bits of machinery, cups and even their own coins, they did feel like places that people used to live in. Which is why I like the feel of Morrowind so much better--feels more lived in, worn, real. Link to comment Share on other sites More sharing options...
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