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Jyggalag playable race


kratopato

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Well, to change height all you do is change it and make sure the weight and height are equal, otherwise the player/NPC will look very odd. You can also make an NPC thinner or fatter by editing the weight. Since Jyggalag is taller and slightly more slim, you would edit his height and weight as the race to compare, and then would decrease the weight by either 0.1000 or 0.2000.

 

The problem with heights, however, is that they can clip through ceilings of things like caves. Jyggalag would cause a problem with this, since he is rather tall. Jyggalag can be recreated by wearing Order armor, using the Order Sword, and then using the console command "Player.SetScale X.XXXX", replacing the X with numbers (ex 3.500, 3, 4.750, etc.). The only thing you wouldn't have is the face.

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The problem with heights, however, is that they can clip through ceilings of things like caves.

That's what I meant, apart from dialogue related issues I had, I should have clarified.

 

I'll give it a try, maybe it turns out well.

First issue: The armor isn't alike. It looks similar, but Jyggalag has another helmet, slightly other armor and spines on his back.

Edited by Faceshifter
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The only problem is that you'd have to separate and re-rig his body meshes to the human skeleton. You'd also have to create those .tri meshes and such for his head to show properly in game, to what I know. (Not much actually; rigging isn't my thing...)

 

I don't know how hard it'd be to make his head. At a guess, it could be done by making his armor actual armor, and then making a Jyggalag face and skin textures to match his color (grayish). Then you can wear his armor and be at a scale to match his. I do not, however, have the skills to re-rig his armor for you, so please don't ask :P

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