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Please, please help me with this animation bug!


scottenock

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So I have recently decided to start to playing Fallout 3 again and have just realised how much I can't stand this animation that has plagued my game ever since I can remember. I have FWE installed and some other mods, if anyone has any information as to what causes this animation and how to fix it I would be very appreciative if you can inform me.

 

Here is an example of the animation problem: https://youtu.be/PK2yORGOpZE?t=30m00s (The animation starts at 30 minutes)

Edited by scottenock
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GameMode=Fallout3
Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
Unofficial Fallout 3 Patch.esm=1
aHUD.esm=1
iHUD.esm=1
CRAFT.esm=1
CALIBR.esm=1
FO3 Wanderers Edition - Main File.esm=1
Mart's Mutant Mod.esm=1
Project Beauty.esm=1
FO3 Wanderers Edition - Alternate Travel.esp=1
Mart's Mutant Mod - DLC Anchorage.esp=1
Mart's Mutant Mod - DLC Point Lookout.esp=1
Project Beauty- Point Lookout.esp=1
FO3 Wanderers Edition - Main File.esp=1
Mart's Mutant Mod.esp=1
Project Beauty- Broken Steel.esp=1
DarNifiedUIF3.esp=1
Fellout-Full.esp=1
WeaponModKits.esp=1
WeaponModKits - FWE Master Release.esp=1
FO3 Wanderers Edition - Optional Restore Tracers.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
Mart's Mutant Mod - FWE Master Release.esp=1
Mart's Mutant Mod - Master Menu Module.esp=1
Mart's Mutant Mod - Natural Selection.esp=0
Mart's Mutant Mod - Zones Respawn.esp=0
Mart's Mutant Mod - DLC Broken Steel.esp=1
Mart's Mutant Mod - Project Beauty.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
Mart's Mutant Mod - DLC Zeta.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
Mart's Mutant Mod - DLC The Pitt.esp=1
Fellout-Zeta.esp=1
Fellout-PointLookout.esp=1
Fellout-pipboylight.esp=1
Fellout-BrokenSteel.esp=1
Fellout-Anchorage.esp=1
Mart's Mutant Mod - FWE Master Release + DLCs.esp=1
Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - Zeta.esp=1
WeaponModKits - PointLookout.esp=1
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=1
FO3 Wanderers Edition - Project Beauty.esp=1
Mart's Mutant Mod - Tougher Traders.esp=0
UPP - Pack 2.esp=1
UPP - Beverage Perks.esp=1
UPP - Experience Perks.esp=1
UPP - Original Perks.esp=1
UPP - Pack 1.esp=1
UPP - Quest Perks.esp=1
UPP - Pack 1 - WMK.esp=1
UPP - Pack 2 - WMK.esp=1
JIP Companions Command & Control.esp=1

 

 

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No wonder you have a problem with the mess you have for a load order. You need to go back to the mod pages and read and apply the load order that is there. Or, you could use B.O.S.S. to sort your load order.

 

Remove any unused plugins, they just add to the mess.

 

Just a suggestion, but you would be better off using the Blackened patch for MMM, FWE and Project Beauty. http://www.nexusmods.com/fallout3/mods/18173/? Make sure you read and understand the instructions.

 

Please, don't use LOOT to set your load list. It does not sort the files correctly for Fallout 3. This is evidenced by your load list and the fact that compatibility patches have been placed before the mods that are being patched.

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GameMode=Fallout3
Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
Unofficial Fallout 3 Patch.esm=1
aHUD.esm=1
iHUD.esm=1
CRAFT.esm=1
CALIBR.esm=1
FO3 Wanderers Edition - Main File.esm=1
Mart's Mutant Mod.esm=1
Project Beauty.esm=1
FO3 Wanderers Edition - Alternate Travel.esp=1
Mart's Mutant Mod - DLC Anchorage.esp=1
Mart's Mutant Mod - DLC Point Lookout.esp=1
Project Beauty- Point Lookout.esp=1
FO3 Wanderers Edition - Main File.esp=1
Mart's Mutant Mod.esp=1
Project Beauty- Broken Steel.esp=1
DarNifiedUIF3.esp=1
Fellout-Full.esp=1
WeaponModKits.esp=1
WeaponModKits - FWE Master Release.esp=1
FO3 Wanderers Edition - Optional Restore Tracers.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
Mart's Mutant Mod - FWE Master Release.esp=1
Mart's Mutant Mod - Master Menu Module.esp=1
Mart's Mutant Mod - Natural Selection.esp=0
Mart's Mutant Mod - Zones Respawn.esp=0
Mart's Mutant Mod - DLC Broken Steel.esp=1
Mart's Mutant Mod - Project Beauty.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
Mart's Mutant Mod - DLC Zeta.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
Mart's Mutant Mod - DLC The Pitt.esp=1
Fellout-Zeta.esp=1
Fellout-PointLookout.esp=1
Fellout-pipboylight.esp=1
Fellout-BrokenSteel.esp=1
Fellout-Anchorage.esp=1
Mart's Mutant Mod - FWE Master Release + DLCs.esp=1
Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - Zeta.esp=1
WeaponModKits - PointLookout.esp=1
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=1
FO3 Wanderers Edition - Project Beauty.esp=1
Mart's Mutant Mod - Tougher Traders.esp=0
UPP - Pack 2.esp=1
UPP - Beverage Perks.esp=1
UPP - Experience Perks.esp=1
UPP - Original Perks.esp=1
UPP - Pack 1.esp=1
UPP - Quest Perks.esp=1
UPP - Pack 1 - WMK.esp=1
UPP - Pack 2 - WMK.esp=1
JIP Companions Command & Control.esp=1

 

 

provide me with a saved game file with those mods Enabled, I'll in turn provide you with a plugin.txt file to control the mods.

IT is way to involved "teaching you" to use the tools correctly and a lot faster to just provide the correct list.

 

DLC list, all mods that use DLC content must be in the same order as those.

 

All FWE file must be together and also in the same order as the DLC counterparts.

 

(http://www.nexusmods.com/newvegas/ajax/downloadfile?id=1000020909) That is the correct sort order tool needed for fallout 3.

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Oh "UPP" is Ultimate Perk Pack. I also ran B.O.S.S, does this look like a functional load order? Lastly it seems the animation was a result of "Fallout 3 Re-animated".

 

 

 

GameMode=Fallout3
Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
Unofficial Fallout 3 Patch.esm=1
aHUD.esm=1
iHUD.esm=1
CRAFT.esm=1
CALIBR.esm=1
Project Beauty.esm=1
FO3 Wanderers Edition - Main File.esm=1
Mart's Mutant Mod.esm=1
FO3 Wanderers Edition - Alternate Travel.esp=1
DarNifiedUIF3.esp=1
Project Beauty- Broken Steel.esp=1
Project Beauty- Point Lookout.esp=1
UPP - Pack 1.esp=1
UPP - Pack 2.esp=1
UPP - Original Perks.esp=1
UPP - Experience Perks.esp=1
UPP - Quest Perks.esp=1
UPP - Beverage Perks.esp=1
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - Optional Restore Tracers.esp=1
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1
FO3 Wanderers Edition - Project Beauty.esp=1
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=1
WeaponModKits.esp=1
WeaponModKits - FWE Master Release.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - PointLookout.esp=1
WeaponModKits - Zeta.esp=1
Mart's Mutant Mod.esp=1
Mart's Mutant Mod - DLC Anchorage.esp=1
Mart's Mutant Mod - DLC The Pitt.esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=1
Mart's Mutant Mod - DLC Point Lookout.esp=1
Mart's Mutant Mod - DLC Zeta.esp=1
Mart's Mutant Mod - Zones Respawn.esp=0
Mart's Mutant Mod - Tougher Traders.esp=0
Mart's Mutant Mod - Natural Selection.esp=0
Mart's Mutant Mod - Master Menu Module.esp=1
Mart's Mutant Mod - Project Beauty.esp=1
Mart's Mutant Mod - FWE Master Release.esp=1
Mart's Mutant Mod - FWE Master Release + DLCs.esp=1
Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=1
Fellout-pipboylight.esp=1
Fellout-Full.esp=1
Fellout-Anchorage.esp=1
Fellout-BrokenSteel.esp=1
Fellout-PointLookout.esp=1
Fellout-Zeta.esp=1
UPP - Pack 1 - WMK.esp=1
UPP - Pack 2 - WMK.esp=1
JIP Companions Command & Control.esp=1

 

 

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