scottenock Posted May 25, 2016 Share Posted May 25, 2016 (edited) So I have recently decided to start to playing Fallout 3 again and have just realised how much I can't stand this animation that has plagued my game ever since I can remember. I have FWE installed and some other mods, if anyone has any information as to what causes this animation and how to fix it I would be very appreciative if you can inform me. Here is an example of the animation problem: https://youtu.be/PK2yORGOpZE?t=30m00s (The animation starts at 30 minutes) Edited May 25, 2016 by scottenock Link to comment Share on other sites More sharing options...
Purr4me Posted May 26, 2016 Share Posted May 26, 2016 post your load order please, it looks like an old sex adaptation mod. bug is known. Link to comment Share on other sites More sharing options...
scottenock Posted May 26, 2016 Author Share Posted May 26, 2016 GameMode=Fallout3 Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1aHUD.esm=1iHUD.esm=1CRAFT.esm=1CALIBR.esm=1FO3 Wanderers Edition - Main File.esm=1Mart's Mutant Mod.esm=1Project Beauty.esm=1FO3 Wanderers Edition - Alternate Travel.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Project Beauty- Point Lookout.esp=1FO3 Wanderers Edition - Main File.esp=1Mart's Mutant Mod.esp=1Project Beauty- Broken Steel.esp=1DarNifiedUIF3.esp=1Fellout-Full.esp=1WeaponModKits.esp=1WeaponModKits - FWE Master Release.esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1Mart's Mutant Mod - FWE Master Release.esp=1Mart's Mutant Mod - Master Menu Module.esp=1Mart's Mutant Mod - Natural Selection.esp=0Mart's Mutant Mod - Zones Respawn.esp=0Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - Project Beauty.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1Mart's Mutant Mod - DLC Zeta.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Fellout-Zeta.esp=1Fellout-PointLookout.esp=1Fellout-pipboylight.esp=1Fellout-BrokenSteel.esp=1Fellout-Anchorage.esp=1Mart's Mutant Mod - FWE Master Release + DLCs.esp=1Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - Zeta.esp=1WeaponModKits - PointLookout.esp=1FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=1FO3 Wanderers Edition - Project Beauty.esp=1Mart's Mutant Mod - Tougher Traders.esp=0UPP - Pack 2.esp=1UPP - Beverage Perks.esp=1UPP - Experience Perks.esp=1UPP - Original Perks.esp=1UPP - Pack 1.esp=1UPP - Quest Perks.esp=1UPP - Pack 1 - WMK.esp=1UPP - Pack 2 - WMK.esp=1JIP Companions Command & Control.esp=1 Link to comment Share on other sites More sharing options...
M48A5 Posted May 26, 2016 Share Posted May 26, 2016 No wonder you have a problem with the mess you have for a load order. You need to go back to the mod pages and read and apply the load order that is there. Or, you could use B.O.S.S. to sort your load order. Remove any unused plugins, they just add to the mess. Just a suggestion, but you would be better off using the Blackened patch for MMM, FWE and Project Beauty. http://www.nexusmods.com/fallout3/mods/18173/? Make sure you read and understand the instructions. Please, don't use LOOT to set your load list. It does not sort the files correctly for Fallout 3. This is evidenced by your load list and the fact that compatibility patches have been placed before the mods that are being patched. Link to comment Share on other sites More sharing options...
Purr4me Posted May 26, 2016 Share Posted May 26, 2016 GameMode=Fallout3 Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1aHUD.esm=1iHUD.esm=1CRAFT.esm=1CALIBR.esm=1FO3 Wanderers Edition - Main File.esm=1Mart's Mutant Mod.esm=1Project Beauty.esm=1FO3 Wanderers Edition - Alternate Travel.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Project Beauty- Point Lookout.esp=1FO3 Wanderers Edition - Main File.esp=1Mart's Mutant Mod.esp=1Project Beauty- Broken Steel.esp=1DarNifiedUIF3.esp=1Fellout-Full.esp=1WeaponModKits.esp=1WeaponModKits - FWE Master Release.esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1Mart's Mutant Mod - FWE Master Release.esp=1Mart's Mutant Mod - Master Menu Module.esp=1Mart's Mutant Mod - Natural Selection.esp=0Mart's Mutant Mod - Zones Respawn.esp=0Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - Project Beauty.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1Mart's Mutant Mod - DLC Zeta.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Fellout-Zeta.esp=1Fellout-PointLookout.esp=1Fellout-pipboylight.esp=1Fellout-BrokenSteel.esp=1Fellout-Anchorage.esp=1Mart's Mutant Mod - FWE Master Release + DLCs.esp=1Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - Zeta.esp=1WeaponModKits - PointLookout.esp=1FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=1FO3 Wanderers Edition - Project Beauty.esp=1Mart's Mutant Mod - Tougher Traders.esp=0UPP - Pack 2.esp=1UPP - Beverage Perks.esp=1UPP - Experience Perks.esp=1UPP - Original Perks.esp=1UPP - Pack 1.esp=1UPP - Quest Perks.esp=1UPP - Pack 1 - WMK.esp=1UPP - Pack 2 - WMK.esp=1JIP Companions Command & Control.esp=1 provide me with a saved game file with those mods Enabled, I'll in turn provide you with a plugin.txt file to control the mods.IT is way to involved "teaching you" to use the tools correctly and a lot faster to just provide the correct list. DLC list, all mods that use DLC content must be in the same order as those. All FWE file must be together and also in the same order as the DLC counterparts. (http://www.nexusmods.com/newvegas/ajax/downloadfile?id=1000020909) That is the correct sort order tool needed for fallout 3. Link to comment Share on other sites More sharing options...
scottenock Posted May 27, 2016 Author Share Posted May 27, 2016 Guess that's what I get for being lazy and using LOOT. Here's a save using that load order: https://www.dropbox.com/s/s5qlbyl1a5ixtxf/Save%202%20-%20John%2C%20The%20Capital%20Wasteland%2C%2000.18.20.fos?dl=0 Thanks for the help by the way, I do appreciate it. Link to comment Share on other sites More sharing options...
Purr4me Posted May 27, 2016 Share Posted May 27, 2016 What is the actual name of the mod "UPP" ? Pack name ? what is that ? Link to comment Share on other sites More sharing options...
Purr4me Posted May 27, 2016 Share Posted May 27, 2016 (edited) I have a contained Directory with over 8000 mods in it ,and zero findings of these weird named mods. https://s26.postimg.org/mbv0fuj61/fo3_mods.jpg Edited May 27, 2016 by Purr4me Link to comment Share on other sites More sharing options...
scottenock Posted May 27, 2016 Author Share Posted May 27, 2016 Oh "UPP" is Ultimate Perk Pack. I also ran B.O.S.S, does this look like a functional load order? Lastly it seems the animation was a result of "Fallout 3 Re-animated". GameMode=Fallout3 Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1aHUD.esm=1iHUD.esm=1CRAFT.esm=1CALIBR.esm=1Project Beauty.esm=1FO3 Wanderers Edition - Main File.esm=1Mart's Mutant Mod.esm=1FO3 Wanderers Edition - Alternate Travel.esp=1DarNifiedUIF3.esp=1Project Beauty- Broken Steel.esp=1Project Beauty- Point Lookout.esp=1UPP - Pack 1.esp=1UPP - Pack 2.esp=1UPP - Original Perks.esp=1UPP - Experience Perks.esp=1UPP - Quest Perks.esp=1UPP - Beverage Perks.esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=1FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1FO3 Wanderers Edition - Project Beauty.esp=1FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=1WeaponModKits.esp=1WeaponModKits - FWE Master Release.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - Zeta.esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod - Zones Respawn.esp=0Mart's Mutant Mod - Tougher Traders.esp=0Mart's Mutant Mod - Natural Selection.esp=0Mart's Mutant Mod - Master Menu Module.esp=1Mart's Mutant Mod - Project Beauty.esp=1Mart's Mutant Mod - FWE Master Release.esp=1Mart's Mutant Mod - FWE Master Release + DLCs.esp=1Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=1Fellout-pipboylight.esp=1Fellout-Full.esp=1Fellout-Anchorage.esp=1Fellout-BrokenSteel.esp=1Fellout-PointLookout.esp=1Fellout-Zeta.esp=1UPP - Pack 1 - WMK.esp=1UPP - Pack 2 - WMK.esp=1JIP Companions Command & Control.esp=1 Link to comment Share on other sites More sharing options...
Purr4me Posted May 27, 2016 Share Posted May 27, 2016 (edited) Oh "UPP" is Ultimate Perk Pack. I also ran B.O.S.S, does this look like a functional load order? Lastly it seems the animation was a result of "Fallout 3 Re-animated". correct.and so far https://s26.postimg.org/yqmudagzt/Odd_Guys_out.jpg Edited May 27, 2016 by Purr4me Link to comment Share on other sites More sharing options...
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