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Question: Is it possible to create Dynamic Weapon Mods


the_senator90

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I remember when Zealotee released his ACR Mod, in Fallout 3 I was amazed at the ability to dynamically modify a weapon with scopes, silencers barrel sizes, and textures. Now on it's surface, it used swapping models and weapons for the rifle using the upgrade kits rather than a menu or a hot key.

 

Now that mod kits are part of the game, I was wondering if it would be possible to mod weapons via a menu item such as an item in the AID section of the Pipboy and how I would write the scripts for it, especially to select certain weapons that have the ability to modded. The menu would look like this:

 

 

I.) [selected Variant]

 

1.) Optics

A.) ACOG (Only 1)

I.) Adds a short range zoom to the ironsights

II.) Adds 1 Pound to the weapon's weight

B.) DMR Scope

I.) Adds a Mid Range scope with custom overlay

II.) Adds 1 Pound to the weapon's weight

C.) Sniper Scope

I.) Adds a Long Range scope with custom overlay

II.) Adds 2 Pounds to the weapons weight

 

2.) Tactical Attachments

A.) LAMS

I.) Decreases Spread

II.) Increases weapon's weight by 1 Pound

B.) Flash Light

I.) Adds flash light hot key and functionality

II.) Increases weapon's Weight by 1 Pound

C.) Remove tactical Attachements

I.) Removes all tactical attachments

 

 

 

Another question people might have is whether I should add an Underbarrel attachment, or whether I should simply add variants with functionality already built into it. I think it would be easier to do variants, as this upgrades could be applied to all the variants.

 

Well, as you can see I've got the concepts down but I don't know how to implement this or write the scripts for the lists. Can I get some help?

Edited by the_senator90
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Not to speak out of turn here, but I believe it is being worked on to make a function for NVSE that will allow access to the weapon mod forms on weapons. Which would allow the functionality you seek, allowing a script to look at weapon mods applied to a weapon, as well as the ones it can have, and letting you add and remove them via a new custom menu.
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