the_senator90 Posted September 10, 2011 Share Posted September 10, 2011 (edited) I remember when Zealotee released his ACR Mod, in Fallout 3 I was amazed at the ability to dynamically modify a weapon with scopes, silencers barrel sizes, and textures. Now on it's surface, it used swapping models and weapons for the rifle using the upgrade kits rather than a menu or a hot key. Now that mod kits are part of the game, I was wondering if it would be possible to mod weapons via a menu item such as an item in the AID section of the Pipboy and how I would write the scripts for it, especially to select certain weapons that have the ability to modded. The menu would look like this: I.) [selected Variant] 1.) Optics A.) ACOG (Only 1) I.) Adds a short range zoom to the ironsights II.) Adds 1 Pound to the weapon's weight B.) DMR Scope I.) Adds a Mid Range scope with custom overlay II.) Adds 1 Pound to the weapon's weight C.) Sniper Scope I.) Adds a Long Range scope with custom overlay II.) Adds 2 Pounds to the weapons weight 2.) Tactical Attachments A.) LAMS I.) Decreases Spread II.) Increases weapon's weight by 1 Pound B.) Flash Light I.) Adds flash light hot key and functionality II.) Increases weapon's Weight by 1 Pound C.) Remove tactical Attachements I.) Removes all tactical attachments Another question people might have is whether I should add an Underbarrel attachment, or whether I should simply add variants with functionality already built into it. I think it would be easier to do variants, as this upgrades could be applied to all the variants. Well, as you can see I've got the concepts down but I don't know how to implement this or write the scripts for the lists. Can I get some help? Edited September 10, 2011 by the_senator90 Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted September 11, 2011 Share Posted September 11, 2011 Not to speak out of turn here, but I believe it is being worked on to make a function for NVSE that will allow access to the weapon mod forms on weapons. Which would allow the functionality you seek, allowing a script to look at weapon mods applied to a weapon, as well as the ones it can have, and letting you add and remove them via a new custom menu. Link to comment Share on other sites More sharing options...
HeirApparent Posted September 11, 2011 Share Posted September 11, 2011 Unfortunately, there's no current way you can do something of this magnitude. As mentioned in the previous post, await an update to NVSE that can allow such things. Link to comment Share on other sites More sharing options...
the_senator90 Posted September 13, 2011 Author Share Posted September 13, 2011 (edited) Thank you very much for answering my question. So does anyone know when the NVSE Update will be coming out? Edited September 13, 2011 by the_senator90 Link to comment Share on other sites More sharing options...
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