Deluge94 Posted September 11, 2011 Share Posted September 11, 2011 (edited) Hi, I recently installed FCOM using this wonderful guide by Beamer159 and it worked great. Then I installed OBSE, Fast Exit, and OSR. And it still worked great after that. Then once I played around FCOM for a bit I decided to install some other mods, like Reznods mannequins and Qarl's texture pack redimized, and Darkuid UI. After this the mods crashed the game, so I removed them and the game still crashed about a second after I launched the game right after the BETHESDA SOFTWORKS logo came up. I was afraid I screwed something up in my load order, and when I looked at boss, I think I really screwed up the order. Now the game wont even start. I'm really lost right now in what to do, and I'd really rather not re-install FCOM (huge pain) so could someone give me some insight? My BOSS load order is belowOblivion.esmFrancesco's Leveled Creatures-Items Mod.esmVersion 4.5bSIBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Stats, Delev, Invent, NpcFaces, Relev, Scripts, Stats}}Francesco's Optional New Items Add-On.esmVersion 4.5bSIBash Tag suggestion(s): {{BASH: Delev, Relev}}Contains dirty edits: 2 ITM, 0 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_GuideCobl Main.esmVersion 1.73Note: Do not use Tamrielic Ingredients and COBL at the same time.Oscuro's_Oblivion_Overhaul.esmVersion 1.34 Beta 5Bash Tag suggestion(s): {{BASH: Actors.Spells, Graphics, Invent, Scripts, Stats, Relations}}Contains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function.Mart's Monster Mod.esmVersion 3.7b3p3Bash Tag suggestion(s): {{BASH: Actors.AIData, Actors.AIPackages, Actors.Spells, Actors.Stats, Delev, Factions, Graphics, Invent, Names, Relations, Relev, Scripts, Stats}}FCOM_Convergence.esmVersion 0.9.9MB3Bash Tag suggestion(s): {{BASH: Delev, Factions, Relations, Relev}}Armamentarium.esmVersion 1.35Bash Tag suggestion(s): {{BASH: Relev}}Artifacts.esmVersion 1.1Unofficial Oblivion Patch.espVersion 3.3.7Note: Use Standalone MOBS if using Frans or OMOBS if using FCOM/OOO. Both versions can be found here: http://www.tesnexus.com/downloads/file.php?id=28537Note: Recommend installing UOP Supplemental for additional fixes: http://www.tesnexus.com/downloads/file.php?id=27710Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Music, C.Name, C.Owner, Creatures.Blood, Delev, Factions, Invent, NPC.Class, Names, Relations, Relev, Scripts, Stats}} and remove [C.Water] tag(s) (only exist in older version).Oblivion Citadel Door Fix.espDLCShiveringIsles.espNote: If using the russian GOTY edition, move this plugin before 'Unoffical Oblivion Patch.esp' to allow the UOP to make its quest fixes.Unofficial Shivering Isles Patch.espVersion 1.4.4Note: Use Standalone MOBS if using Frans or OMOBS if using FCOM/OOO. Both versions can be found here: http://www.tesnexus.com/downloads/file.php?id=28537Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Name, C.Owner, Delev, Factions, Invent, Names, Relev, Scripts, Stats, Relations}}Francesco's Optional Chance of Stronger Bosses.espFrancesco's Optional Chance of Stronger Enemies.espContains dirty edits: 3 ITM, 0 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_GuideFrancesco's Optional Chance of More Enemies.espFrancesco's Optional Leveled Guards.espRequires: Shivering Isles expansion.Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.Stats}}FCOM_Francescos.espVersion 0.9.9Requires: Francesco's Leveled Creatures-Items 4.5b.FCOM_FrancescosItemsAddOn.espVersion 0.9.9Requires: Francesco's Leveled Creatures-Items 4.5b.Requires: Francesco's supplementary addon package.FCOM_FrancescosNamedBosses.espVersion 0.9.9Requires: Francesco's Leveled Creatures-Items 4.5b.Item interchange - Extraction.espVersion 0.76Bash Tag suggestion(s): {{BASH: Filter, Deactivate}}Requires: Bashed Patch.DLCHorseArmor.espBash Tag suggestion(s): {{BASH: Scripts}}Contains dirty edits: 3 ITM, 0 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_GuideDLCHorseArmor - Unofficial Patch.espVersion 1.0.6Bash Tag suggestion(s): {{BASH: C.Owner}}DLCOrrery.espBash Tag suggestion(s): {{BASH: Actors.AIPackages}}Contains dirty edits: 11 ITM, 2 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_GuideDLCOrrery - Unofficial Patch.espVersion 1.0.4DLCVileLair.espContains dirty edits: 26 ITM, 1 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_GuideIncompatible with: 'Kumiko Manor'DLCVileLair - Unofficial Patch.espVersion 1.0.7Bash Tag suggestion(s): {{BASH: Graphics}}DLCMehrunesRazor.espContains dirty edits: 21 ITM, 15 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_GuideDLCMehrunesRazor - Unofficial Patch.espVersion 1.0.5Bash Tag suggestion(s): {{BASH: Delev, Invent, Relev}}DLCSpellTomes.espBash Tag suggestion(s): {{BASH: Relev}}Contains dirty edits: 40 ITM, 0 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_GuideDLCSpellTomes - Unofficial Patch.espVersion 1.0.1Incompatible with: 'CDM-CGO Compatibility plugins'.DLCThievesDen.espBash Tag suggestion(s): {{BASH: C.Name, C.Light, Actors.ACBS, Actors.AIPackages, Actors.Stats}}Contains dirty edits: 5 ITM, 135 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_GuideDLCThievesDen - Unofficial Patch.espVersion 1.0.10Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.Stats, C.Light, C.Music, C.Name, Delev, Relev}}MMM_Runeskull_Rebalance_BETA2.espVersion Beta 1Cobl Glue.espVersion 1.73Contains dirty edits: 0 ITM, 14 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_GuideNote: If using Cobl 1.72 and a version of FCOM below 0.9.9, also use the FCOM patch 'FCOM_Cobl.esp', or 'MMM_Cobl.esp'. If you are using UFCOM then use "OOO 1.32-Cobl.esp" instead of those patches.Cobl Si.espVersion 1.63Requires: Shivering Isles expansion.Bob's Armory Oblivion.espVersion 1.1Requires: 'FCOM_BobsArmory.esp'.Contains dirty edits: 6 ITM, 0 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_GuideFCOM_BobsArmory.espVersion 0.9.9Requires: 'Bob's Armory Oblivion.esp'.Bash Tag suggestion(s): {{BASH: Relev, Delev}}Loth's Blunt Weapons for NPCs.espRequires: 'FCOM_LothsBluntWeapons.esp'.FCOM_LothsBluntWeapons.espVersion 0.9.9Requires: 'Loths Blunt Weapons for NPCs.esp'.Oblivion WarCry EV.espBash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.DeathItem, Actors.Stats, Delev, Graphics, Invent, Relev, Stats}}Requires: either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'.Contains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function.FCOM_WarCry.espVersion 0.9.9MB5Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both.Oscuro's_Oblivion_Overhaul.espVersion 1.34 Beta 5Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.Spells, Actors.Stats, Delev, Factions, Graphics, Invent, Names, R.ChangeSpells, Relations, Relev, Scripts, Stats}}Contains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function.OMOBS_SI.espVersion 2.0Bash Tag suggestion(s): {{BASH: NoMerge, Stats}}ArmamentariumArtifacts.espVersion 1.35Contains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function.OOO 1.32-Cobl.espVersion 1.72Bash Tag suggestion(s): {{BASH: Delev, Invent}}FCOM_Convergence.espVersion 0.9.9Mb3Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackagesForceAdd, Actors.CombatStyle, Actors.DeathItem, Actors.Spells, Actors.SpellsForceAdd, Actors.Stats, Delev, Factions, Graphics, Invent, Names, Relations, Relev, Scripts, Stats}}Contains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function.FCOM_EntropicOrderRebalance.espVersion 0.9.9beta2FCOM_RealSwords.espVersion 0.9.9Bash Tag suggestion(s): {{BASH: Delev, Relev}}Mart's Monster Mod - More Wilderness Life.espVersion 3.7b3p3Note: Use either 'More Wilderness Life' or 'More Wilderness Life No Gates' but not both.FCOM_SaferRoads.espVersion 0.9.9Bash Tag suggestion(s): {{BASH: Delev, Relev}}Mart's Monster Mod - Extra Wounding.espVersion 3.7b3p3Mart's Monster Mod - Looting NPCs & Creatures.espVersion 3.7b3p3Mart's Monster Mod - Zombies for Body Meshes.espVersion 3.7b3p3Mart's Monster Mod - Safer Quest Locations.espVersion 3.7b3p3Mart's Monster Mod - Dungeons of MMM.espVersion 3.7b3p3Mart's Monster Mod - Hunting & Crafting.espVersion 3.7b3p3Bash Tag suggestion(s): {{BASH: Invent, Scripts, Stats}}Contains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function.Mart's Monster Mod - Farm Animals.espVersion 3.7b3p3Mart's Monster Mod - Diverse WaterLife.espVersion 3.7b3p3fMart's Monster Mod - Slof Horses Complete.espVersion 3.7b3p3Bash Tag suggestion(s): {{BASH: Actors.AIPackages, Graphics, Scripts, Names}}Incompatible with: Slof's Horses, Slof's Extra Horses if not using a Bashed Patch.Mart's Monster Mod - Diverse Runeskulls Loot OOO.espVersion 3.7b3p3Requires: Oscuro's Oblivion Overhaul.Requires: MMMforOOO or FCOM.Incompatible with: MMM Gems & Gem Dust.Bash Tag suggestion(s): {{BASH: Delev}}FCOM_DiverseGuardUnity.espVersion 0.9.9Bash Tag suggestion(s): {{BASH: Actors.CombatStyle, Actors.Spells, Invent, Scripts}}FCOM_BobsGuardUnity.espVersion 0.9.9Requires: 'Bob's Armory Oblivion.esp'.FCOM_HungersUnitySI.espVersion 0.9.9Bash Tag suggestion(s): {{BASH: Factions, Graphics, Invent, Relev}}Requires: Shivering Isles expansion.FCOM_FriendlierFactions.espVersion 0.9.9Bash Tag suggestion(s): {{BASH: NoMerge, Relations}}Mart's Monster Mod - Shivering Isles.espVersion 3.7b3p3Bash Tag suggestion(s): {{BASH: Actors.AIData, Actors.AIPackages, Actors.Stats, Delev, Factions, Graphics, Invent, Names, Relations, Relev, Scripts, Stats}}ArmamentariumLL4OOO.espVersion 2.01ArmamentariumLLMagicOOO.espVersion 1.35MMM-Cobl.espVersion 1.73Bash Tag suggestion(s): {{BASH: Delev, Invent}}Artifacts.espVersion 1.1Contains dirty edits: 0 ITM, 1 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_GuideArtifacts - ArmaCompleteAddon.espVersion 1.0DLCBattlehornCastle.espContains dirty edits: 13 ITM, 74 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_GuideDLCBattlehornCastle - Unofficial Patch.espVersion 1.0.6Contains dirty edits: 5 ITM, 0 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_GuideDLCFrostcrag.espBash Tag suggestion(s): {{BASH: C.Name, C.Owner, Factions}}Contains dirty edits: 73 ITM, 94 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_GuideDLCFrostcrag - Unofficial Patch.espVersion 1.0.5Note: Do not use with Frostcrag Reborn to avoid land tearing.Bash Tag suggestion(s): {{BASH: Actors.ACBS, C.Name, C.Owner, Creatures.Blood}} and remove [C.Climate, C.Light] tagsKnights.espBash Tag suggestion(s): {{BASH: Actors.AIPackages, Factions, Relations}}Contains dirty edits: 121 ITM, 257 UDR records. Needs TES4Edit cleaning: http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_GuideKnights - Unofficial Patch.espVersion 1.1.2Bash Tag suggestion(s): {{BASH: Actors.ACBS, Actors.AIPackages, Factions, Relations}}DLC_MOBS.espNote: Don't use BattleHorn_MOBS.esp, VileLair_MOBS.esp, MehrunesRazor_MOBS.esp, Knights_MOBS.esp or ThievesDen_MOBS.esp if using this as this includes all those.Note: Recommended to use version 1.02 or greater: http://www.tesnexus.com/downloads/file.php?id=19203Bash Tag suggestion(s): {{BASH: Deactivate, Filter, Stats, NoMerge}}Mart's Monster Mod - City Defences.espVersion 3.7b3p3Contains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function.FCOM_Knights.espVersion 0.9.9Mb3Bash Tag suggestion(s): {{BASH: Delev, Factions, Relations, Relev}}Requires: DLC 'Knights.esp'.Alternative Start by Robert Evrae.espBash Tag suggestion(s): {{BASH: Relations, Invent}}Item interchange - Placement for FCOM.espVersion 0.76Bash Tag suggestion(s): {{BASH: Delev, Filter, IIM, Invent, Relev, Deactivate}}Requires: Bashed Patch.Item interchange - Placement for Frostcrag.espVersion 0.76Bash Tag suggestion(s): {{BASH: Filter, IIM, Invent, Deactivate}}Requires: Bashed Patch.Mart's Monster Mod - Resized Races.espVersion 3.7b3p3Bash Tag suggestion(s): {{BASH: Body-Size-M, Body-Size-F, R.Relations}}FCOM_Archery.espVersion 0.9.9Bash Tag suggestion(s): {{BASH: NoMerge, Stats}}Cobl Filter Late MERGE ONLY.espVersion 1.53Bash Tag suggestion(s): {{BASH: Filter, Deactivate}}Requires: Bashed Patch.Bashed Patch, 0.espVersion 9/11/2011 6:31:36 PM Edited September 12, 2011 by Deluge94 Link to comment Share on other sites More sharing options...
HeyYou Posted September 12, 2011 Share Posted September 12, 2011 Look in your load list in Wrye Bash, for any mods that the checkbox is Red. That indicates a missing master, see what the masters for that one are, and figger out which one you are missing. Link to comment Share on other sites More sharing options...
Deluge94 Posted September 12, 2011 Author Share Posted September 12, 2011 (edited) Thanks for the reply, but I figured out what was wrong. When I uninstalled some interfering OMODS from obmm, it corrupted my save and that was what was crashing oblivion. So I deleted the Oblivion folder in Libraries/MyDocumentsnts/MyGames/Oblivion. Now it works like a charm. Anyone who wants to install FCOM should consult the video series I mentioned above. Even though it works great I still have the peach/red colored boxes, what indicates a missing master file other than this? Edited September 12, 2011 by Deluge94 Link to comment Share on other sites More sharing options...
HeyYou Posted September 12, 2011 Share Posted September 12, 2011 Its a missing mesh. you can get formID finder, and it will tell you what mod it is supposed to be from. Did you rename the MMM.bsa file? (a required step for FCOM install.) Link to comment Share on other sites More sharing options...
Deluge94 Posted September 12, 2011 Author Share Posted September 12, 2011 Yes I made sure I did that, renamed it to FCOM_Convergence - MMM.bsa Il try that FormID finder and see if that fixes it Link to comment Share on other sites More sharing options...
HeyYou Posted September 12, 2011 Share Posted September 12, 2011 FormID finder won't fix it, it will just tell you what mod is missing the mesh. Link to comment Share on other sites More sharing options...
DarkXessZ Posted September 13, 2011 Share Posted September 13, 2011 Yes I made sure I did that, renamed it to FCOM_Convergence - MMM.bsa Il try that FormID finder and see if that fixes ityou actually rename it to FCOM_Convergence_MartsMonsterMod.bsa Link to comment Share on other sites More sharing options...
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