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Getting an Edited Clothing Model to Work in Fallout 3


NeighborlyNinja

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I've edited this clothing in blender to suit my tastes better. http://www.fallout3nexus.com/downloads/file.php?id=10362

Sadly, I have no idea how to use Nif Scope to convert this edited mesh for use in Fallout 3.

Can someone do this for me or tell me exactly how to do it? This is a link to the download of the edited mesh: http://www.megaupload.com/?d=9VWWFF6T

If you come up with model problems or something tell me about them and I can re-edit the model.

Edited by NeighborlyNinja
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There seems to be about a billion NiTriStrips of nothing. Would re import, then export the skin section ( if its an edited body) with skele attached, then delete skeleton, re import with clothes parts highlighted, then export that.

 

Then open femaleupperbody.nif or something similar and delete the body mesh branch, then copy and past your branches over and make sure you rename the string value so it isnt bipeds or head meat ect.

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There seems to be about a billion NiTriStrips of nothing. Would re import, then export the skin section ( if its an edited body) with skele attached, then delete skeleton, re import with clothes parts highlighted, then export that.

 

Then open femaleupperbody.nif or something similar and delete the body mesh branch, then copy and past your branches over and make sure you rename the string value so it isnt bipeds or head meat ect.

Thank you very much sir! I'll work on this as soon as I have time for it and give you an update.

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It would be more resourceful to use blender to mash up the outfit to a upperbody. What you are talking about is kind of called a "hacked" mesh. I don't care, if it works it works, but that's not the correct way to do it. After all, it's called the resourceful way for a reason. Using Nifscope to hack the mesh together is only going to slow NeighborlyNinja down in the future. NeighborlyNinja was already editing it in Blender. So using the correct method would yeild a Blender export which only needed two things checked or set with Nifscope before being tested in-game. Then Weapons/Statics you use a couple of different Blender export settings than armor, an copy paste over, only the geometry data into freshly unpacked vanilla meshes, and according to animaton type on Fallout 3 at least. It would serve you well to learn those two methods now. Edited by GrindedStone
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  • 2 weeks later...

What the heck is going on here? Can I fix this with NifSkope or is it back to Blender again? I attempted to simply copy branches of parts of the outfit from my edited nif into the original nif and replaced the unedited data numbers with the edited ones.

http://img809.imageshack.us/img809/8734/screenshotpxc.png

Edited by NeighborlyNinja
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Uh that method is only for weapons, an it's not branches, but only the geometry data, Ni tri strips/shapes.

Armor you run thru blender, export, then open with nifscope an check the skin shader if there is skin.

Then check that it doesn't have a second scene root you crop to branch, save it an test in game.

Read about armor mash ups, an then read about creating a sword in fallout 3 on the wiki.

Don't worry about finishing anything, just keep working an trying stuff, you'll learn.

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Victory! I got it done baby! Check out my pretty little outfit for my lady!

http://img846.imageshack.us/img846/7476/screenshot6jh.png

 

Although it isn't quite perfect, I may do some tweaking later. Thanks for your support!

Oh, and if for some reason anybody finds this and wants the model, I can supply. Email me at [email protected]

 

Edit: I've uploaded it to Nexus as "Custom Mesh and Texture of Redline_C64 Tomb Raider Outfit"

Edited by NeighborlyNinja
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