Shaun500 Posted September 14, 2011 Share Posted September 14, 2011 Hi guys. So I've played FO3 when it first came out, and am now revisiting the game with the GOTY edition and a whole bunch of mods to liven things up. =) Basically I installed all the mods in the list below, WITHOUT FOIP.My game was constantly crashing to desktop (CTD) every 5-15min.I did some reading up here and there, and realized that FOIP should have been installed together. So I read the instructions, load order, etc, and did everything as instructed... Now, my game starts up fine.It gets to the main menu, but the menu never shows up.The slides simply keep changing, showing the Beth logo, etc, and finally comes to the last slide, the one of the armoured face that's typically on the menu.But the menu words/buttons still don't appear... And after about 30-40 seconds of slide transitions, it CTD's. So basically, it gets to menu, able to load menu "background", but never loads menu. Then CTD's. My load order is below... Could anyone help, please? [X] fallout3.esm[X] anchorage.esm[X] thepitt.esm[X] brokensteel.esm[X] pointlookout.esm[X] zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] FO3 Wanderers Edition - Alternate Travel.esp[X] Apocalypse Armory.esm[X] EVE.esm[X] SeducingWomen.esm[X] StreetLights.esm[X] Unofficial Fallout 3 Patch.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] DK_BulletTime.esp[X] Apocalypse Armory - Optional Historical Names.esp[X] UndergroundHideout.esp[X] BA_WastelandRestoration.esp[X] BA_WastelandRestoration_DLCs.esp[X] SeducingWomen_patch_156.esp[X] Apocalypse Armory.esp[X] UPP - Pack 1.esp[X] UPP - Experience Perks.esp[X] YearlingsGlasses.esp[X] SeducedDLC03.esp[X] SeducingWomen_-_override.esp[X] Fallout 3 Master Fix - Unofficial Fallout 3 Patch.esp[X] Fallout 3 Master Fix - Fallout3 Wanderers Edition.esp[X] Fallout 3 Master Fix.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] FO3 Wanderers Edition - Optional VATS Halftime.esp[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] EVE - FWE Master Release.esp[X] EVE - FWE Master Release (Follower Enhanced).esp[X] EVE Anchorage - FWE DLC Anchorage.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp Link to comment Share on other sites More sharing options...
BlackRampage Posted September 14, 2011 Share Posted September 14, 2011 You should really consider getting yourself a tool like BOSS to properly sort your load order. This one's a bit of a mess to be honest. Lets see: StreetLights.esm should be placed right above broken steel. (and below the pitt of course) Unofficial Fallout 3 Patch.esm should be placed as high as possible. Preferably right below the Zeta dlc or the Calibr .esm's. FO3 Wanderers Edition - Alternate Travel.esp should be placed way down to where all the other FWE plugins are. Mart's Mutant Mod - Master Menu Module.esp is redundant if you're also running FWE. It gets replaced with one of FWE's plugins. Don't ask me which one though. I don't run FWE. You can probably find this info in the FOIP patch. Fallout 3 Master Fix.esp: First, check if you have the latest version of it. Newest version just came out. It should, of course, also be placed all the way below all other plugins instead of right in the middle of all those other plugins. Fallout 3 Master Fix - Unofficial Fallout 3 Patch.esp and Fallout 3 Master Fix - Fallout3 Wanderers Edition.esp should be placed last in your load order underneath the main master fix plugin.Also, please check the documentation provided with the master fix mod. Link to comment Share on other sites More sharing options...
Shaun500 Posted September 16, 2011 Author Share Posted September 16, 2011 You should really consider getting yourself a tool like BOSS to properly sort your load order. This one's a bit of a mess to be honest. Lets see: StreetLights.esm should be placed right above broken steel. (and below the pitt of course) Unofficial Fallout 3 Patch.esm should be placed as high as possible. Preferably right below the Zeta dlc or the Calibr .esm's. FO3 Wanderers Edition - Alternate Travel.esp should be placed way down to where all the other FWE plugins are. Mart's Mutant Mod - Master Menu Module.esp is redundant if you're also running FWE. It gets replaced with one of FWE's plugins. Don't ask me which one though. I don't run FWE. You can probably find this info in the FOIP patch. Fallout 3 Master Fix.esp: First, check if you have the latest version of it. Newest version just came out. It should, of course, also be placed all the way below all other plugins instead of right in the middle of all those other plugins. Fallout 3 Master Fix - Unofficial Fallout 3 Patch.esp and Fallout 3 Master Fix - Fallout3 Wanderers Edition.esp should be placed last in your load order underneath the main master fix plugin.Also, please check the documentation provided with the master fix mod. I did everything you asked... Still didn't help. So I did a FULL uninstall/clean wipe. Reinstalled FO3 GOTY edition.Installated mods, VERY CAREFULLY, one by one, following every single instruction in every single readme. Started a NEW game. I still crash randomly. Sometimes while I'm just shooting, sometimes while in VATS mode.Haven't even made it out of 101 yet. =(Any ideas? f[X] fallout3.esm[X] anchorage.esm[X] thepitt.esm[X] brokensteel.esm[X] pointlookout.esm[X] zeta.esm[X] Unofficial Fallout 3 Patch.esm[ ] Destruction.esm[X] CRAFT.esm[X] CALIBR.esm[X] EVE.esm[X] Apocalypse Armory.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] DarNifiedUIF3.esp[X] CASM.esp[X] UndergroundHideout.esp[X] BA_WastelandRestoration.esp[X] BA_WastelandRestoration_DLCs.esp[X] Apocalypse Armory.esp[X] Apocalypse Armory - DLC Enhancements.esp[X] Apocalypse Armory - Optional Historical Names.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] FO3 Wanderers Edition - Optional VATS Halftime.esp[X] EVE.esp[X] Apocalypse Armory + EVE.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] Fallout 3 Master Fix.esp[X] Fallout 3 Master Fix - Unofficial Fallout 3 Patch.esp[X] Fallout 3 Master Fix - Fallout3 Wanderers Edition.esp[X] Merged Patch 1.esp[ ] Destruction - Main.esp[ ] Destruction - Main - Statics.esp[ ] Destruction - DLC.esp[ ] Destruction - DLC - Statics.esp[ ] FOOK2 - [DESTRUCTION] Main.esp[ ] FOOK2 - [DESTRUCTION] Main - Statics.esp[ ] FOOK2 - [DESTRUCTION] DIK.esp[ ] FOOK2 - [DESTRUCTION] DIK - Statics.esp[ ] FOOK2 - [DESTRUCTION] Mothership Zeta.esp[ ] FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp[ ] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[ ] EVE Operation Anchorage.esp[ ] EVE - FWE Master Release.esp[ ] EVE - FWE Master Release (Follower Enhanced).esp[ ] EVE Anchorage - FWE DLC Anchorage.esp Link to comment Share on other sites More sharing options...
BlackRampage Posted September 16, 2011 Share Posted September 16, 2011 Well, an important thing to remember is that you should never ever attempt to make a merged patch with the Master fix mod.(To be perfectly honest I think this was also covered this in the readme) So, here's what you should do: Delete your current merged patch. Move the master fix plugins all the way to the bottom of your load order. Yes, even below all those inactive plugins. (that's a lot of inactive plugins btw. If you're not going to use them any time soon, it might be better to just remove them) Optionally make a new merged patch without any of the master fix plugins. Same is true if you use Fo3Edit's master-update function on your load order. Link to comment Share on other sites More sharing options...
Shaun500 Posted September 17, 2011 Author Share Posted September 17, 2011 Oh! Sorry I forgot to mention that! I actually UNCHECKED the Master Fix mod in FOMM, before opening FO3edit and making the merged patch/master update. So the merged patch/master update was done WITHOUT the Master Fix. Only after the merged patch/master update was done, only did I re-enable the Master Fix in FOMM. That's the correct way to do it, right? Link to comment Share on other sites More sharing options...
BlackRampage Posted September 17, 2011 Share Posted September 17, 2011 Correct. If you had already master-updated the master fix plugins however, you'll need to delete those and replace them. Link to comment Share on other sites More sharing options...
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