jamochawoke Posted September 15, 2011 Share Posted September 15, 2011 (edited) Ok I am almost complete with the upper body of my Winged Twilight creature (just need to add in some extra muscles around the breast area (flight muscles) and change how the backbone is viewed so it will mesh with the tail I am building better. However, I have tried multiple times (over the past 5 hours!) to get the hands part of the mesh rigged up properly. No matter what I do when I apply the animation to the model in nifskope the fingers get all bunched up and smash up the hands mesh. I got the original weights to the vertex groups by parenting the mesh to the armature I made and using "bone heat" to make the weights. However, this really messed up the hands and while I was able to easily adjust the rest of the mesh I cannot get the fingers to work for me :/. I know it has to do with the weight painting... and I've tried multiple different approaches to fixing it... but I just can't get it to work. I'm using Blender 2.49b with niftools if that matters. I have 3DS Max 2010 on a student license but never got around to learning it... If there's anyone that I could email the .nif or .blend file to that could have a look at what I'm doing wrong that would be great! Edited September 15, 2011 by jamochawoke Link to comment Share on other sites More sharing options...
alonsomartinez Posted September 15, 2011 Share Posted September 15, 2011 Upload the skeleton and mesh to a site like 4shared.com and send me a link, and I can rig it for you http://www.thenexusforums.com/public/style_emoticons/dark/thumbsup.gif Link to comment Share on other sites More sharing options...
jamochawoke Posted September 15, 2011 Author Share Posted September 15, 2011 I've sent you a PM. Let me know how things look when you get the file. Link to comment Share on other sites More sharing options...
alonsomartinez Posted September 15, 2011 Share Posted September 15, 2011 The skeleton... did you make it yourself. Link to comment Share on other sites More sharing options...
jamochawoke Posted September 15, 2011 Author Share Posted September 15, 2011 (edited) I am basing it off of the modder's resource Coronerra's Skeleton... I've deleted all of the bones I did not need (a couple dozen, hah! I love that skeleton) and added ones I did need. I made a bit of the havok... but kept everything concerning that pretty much the same as in Coronerra's as I'm still figuring out havok constraints. All of the extra nodes/bones I added in I put in myself. Edited September 15, 2011 by jamochawoke Link to comment Share on other sites More sharing options...
alonsomartinez Posted September 15, 2011 Share Posted September 15, 2011 I see some problems in the skeleton, but I don't think it will harm the creature :) I will be able to rig it tomorrow or Friday. (Schoolwork is really being a pain in the Akatosh) Link to comment Share on other sites More sharing options...
jamochawoke Posted September 15, 2011 Author Share Posted September 15, 2011 (a pain in the Akatosh) Ha! I am so using this statement later :P. Thanks man if you can fix it and perhaps explain what I was doing wrong you'll completely have saved the day! Link to comment Share on other sites More sharing options...
jamochawoke Posted September 16, 2011 Author Share Posted September 16, 2011 Just so you know... if you need to change the mesh around the hands area to get it to deform properly feel completely free to do so. I know some of the verts are strangely placed to get the correct look. But you can easily subdivide the area and cange it as you need for rigging purposes if you have to. While the look is important my biggest issue is getting it to work :P. Link to comment Share on other sites More sharing options...
jamochawoke Posted September 17, 2011 Author Share Posted September 17, 2011 Just checking in to see if you got a chance to work on it at all. Let me know :) Link to comment Share on other sites More sharing options...
alonsomartinez Posted September 18, 2011 Share Posted September 18, 2011 About to start working on it. Link to comment Share on other sites More sharing options...
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