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Sigil Stone Display Cases


TokiZensekai

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This is a rather simple and straight forward request that I'm sure someone would be willing to take up on it.

 

Simply enough I'd like some sort of Display Cases that are large enough to hold Sigil Stones. All the display cases I've encountered (Mainly the Display Rooms and the Oblivion Collectible Cards Mods' Display cases) can't seem to properly contain the Sigil Stones I keep. Namely what happens is I'll put the stone in the case and close it. Once closed it seems perfectly fine, however, upon returning to the room at a later time, the Sigil Stone will be sitting on the floor a few feet from the display case it was sitting in.

 

If someone is up to the task I would really appreciate it as having something to put my Sigil Stones in to display would be really nice.

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Sigil Stones suffer from an anomoly (I won't call it a bug) where they are prone to teleport at random when a cell is reloaded after they have been dropped or placed -- they are not meant to be. No case will contain them safely.
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As Hickory mentioned this is a model problem with the stones - they move a bit each time you enter the room and it is loaded so eventually the fall out of any case -- Perhaps making a static display case that is actually a chest to put them in but has several on display that are never removed -- so would look like a display case but the stones would have the havok removed so would not move in the display and you actually would store the stones inside like a chest would work.
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Yeah, I started noticing that when I actually had them propped up on one of the movable bookshelfs for OCC. So something like the Alyid Statue case except for Sigil Stones would be the best way.

 

Is anyone willing to do this?

 

Should be fairly easy to place several inside the case but would need to kow a few things ---

 

1.) do you still want the doors to open (that case has glass doors that are animated to open when activated (so in order to use this for storage would need a script attached that opened the doors when activated normally or opened it as a container if say the player was in sneak mode -- but I'm not good at scripting so might need someone to write the script to attach to it !)

 

2.) How many sigil stones did you want placed and what locations and do you want anything else added inside the case ? (the ayleid statue case actually has the statues already placed inside it and they are enabled as you discover and return them through the quest script so again that would need scripted)

 

3.) Would you prefer a model of the display case with the stones already placed or just a model of the sigil stone without collision so you could place it (In the CS - not in game as in game they will not be able to be moved\picked up without collision on them) -- Though could also change the collision box to a square instead of sphere so they do not roll out of place which might keep them in place while still allowing them to be picked up\moved.

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I think that changing the collision mesh to a square or more square form would work the best. You could also make a script that when activated in sneak mode, would set the x,y,z coordinates to where it currently is. An OnLoad block would place it back to theose coordinates every time the cell is loaded.

 

My computer crashed, so I don't have the ability to write or compile these scripts. I can however give an outline of what they would maybe look like:

 

 

 

scn OstonePlacementScript

 

short px

short py

short pz

ref self

 

Begin OnActivate

 

if getactionref == player

if (I don't know how to check for sneak mode atm)

set self to getself

set px to getposx

set py to getposy

set pz to getposz

endif

endif

 

End

 

Begin Onload

 

if self != 0

set posX to px

set posY to py

set posZ to pz

endif

 

End

 

 

 

I know some of the scripting language options are wrong, but if you look up all the scripting effects on the wiki, it should become clear.

 

I don't have access to open the Reznod's Mannaquin scripts, but they have the correct syntax. This should be a fairly easy fix, I'm surprised that it hasn't been done yet.

Edited by theuseless
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long ago I made a change to the Glenvar Castle display room where I added seven of the empty glass front cabinets from the collector quest that he keeps the statues in. I have placed Sigil Stones in them and they have stayed put. It has been a few years since I did this and I really don't remember if I had to make any changes to the cabinets. I don't think I did though. The doors open and close, the stones sit on the shelves without moving. When I tried placing them on shelves, they were disturbed when I entered the room. When placed in the slope front display cabinets, they tended to fall through and be found on the floor. But the glass front cabinet worked.

 

Here is a pic - unfortunately, this one doesn't show any Sigil stones

 

http://i290.photobucket.com/albums/ll251/bben46/Oblivion/ArmoryCase.jpg

 

You may try using decorator assistant to lock them down on shelves also.

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