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Arrows Quiver In different Place


massivewar4

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it is possible.

Quiver bone can be moved by the method described in "Skeletal Variation" by Talkie Toaster (http://tesnexus.com/downloads/file.php?id=29853) and skeleton for PlayersCharacter is possible change in settings sFirstPersonSkeleton, sNPCModel and sNPCModelBeast. But I do not know the exact procedure.

It is important to know that the animation will stay original, so the character will pull the arrows from the place where it was Quiver originally

Edited by Semtex
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it is possible.

Quiver bone can be moved by the method described in "Skeletal Variation" by Talkie Toaster (http://tesnexus.com/downloads/file.php?id=29853) and skeleton for PlayersCharacter is possible change in settings sFirstPersonSkeleton, sNPCModel and sNPCModelBeast. But I do not know the exact procedure.

It is important to know that the animation will stay original, so the character will pull the arrows from the place where it was Quiver originally

 

 

Sorry, couldn't understand. But couldn't it be for another quiver besides bone arrows?

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Yes, i mean a bone called "Quiver" in skeleton.nif

procedure is described in the document from TheTalkieToaster, my English is not enough to correct description (download that plugin, there is a document attached)

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IMHO Yes, it is.

There are two bones called "SideWeapon" and "BackWeapon" in skeleton.nif too.

But caution is necessary. When handling with skeleton.nif, many things can go wrong, and can occur very undesirable effects in the game. Crash game is there "only a minor problem" ... :confused:

Edited by Semtex
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You don't need to change the skeleton. You can make a simple idle animation, which changes the position of those weapon "bones". And since they are not modified by any standard animation (as far as I have seen) they stay there until you reset them with another idle animation.

 

But as Semtex said in one earlier post: the equip and unequip animations will still go from the original location, and the weapon will jump into your characters hand. So you would have to change these animations as well, if you want to have full "immersion".

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I don't know anything about how do that kind of stuff... xD Can someone teach me how to do it?

 

Somedays passed looked on google, looks i'm not the first to ask for this... Could someone please either do it themselves or instruct me how to do it? I really don't have a clue how Nifskope works.............

Edited by massivewar4
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