fore Posted September 18, 2011 Share Posted September 18, 2011 You don't need to change the skeleton. You can make a simple idle animation, which changes the position of those weapon "bones"No, sorry, I was mistaken. The quiver position is re-set in every bow animation. And there are about 36 of them. So all these have to be changed if it should be done. But this still is not that hard, because it's the same change for all animations, and once it is done for one animation, it can simply be copied with NifSkope into the other 35. The real challenge in my mind are bowattack and sneakbowattack (not equip/unequip, as I wrote in my previous post). During vanilla bowattacks arn, hand, and fingers which grabs the arrow is totally twisted. When you grab the arrow from the side, arm and hand need to move in a total different way. And making these moves in Blender usually looks very unnatural. At least when I do it. :dry: So while I would offer to help on the quiver position animations, I think it's not worth the effort as long as noone is making the new bowattacks. I won't. ;) Link to comment Share on other sites More sharing options...
Semtex Posted September 19, 2011 Share Posted September 19, 2011 massivewar4 - if you have an idea where to put the quiver, I will try to adjust skeleton.nif. But the result will not answer.... Link to comment Share on other sites More sharing options...
massivewar4 Posted September 23, 2011 Author Share Posted September 23, 2011 C'mon Can someone answer please?????????????????? Link to comment Share on other sites More sharing options...
massivewar4 Posted September 26, 2011 Author Share Posted September 26, 2011 Didn't see the second page xD. I would like the quiver to be by the waist please!!!! =) Thanks in advance! Link to comment Share on other sites More sharing options...
Semtex Posted September 27, 2011 Share Posted September 27, 2011 you have personal message. Link to comment Share on other sites More sharing options...
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