davidalangrier Posted September 17, 2011 Share Posted September 17, 2011 I just started a new character. I cleaned out the Doc's house then ran to Freeside, bought Naughty Nightware from Mick and then turned my 30ish caps into 4500ish at the Atomic Wrangler. Went over to the medical clinic and got my Int implant at level 1. Only discovered 3 locations, goodsprings, freeside east gate, clinic. Fast traveled back to Goodsprings and run into the Saloon for the Back in the Saddle quest. Sunny approaches me as soon as I enter and asks "Everything alright?" Then I get 2 dialogue options, "I wanted to ask you some questions" and "Nevermind". Clicking the first option has Sunny replying with "Well, let's just finish this first, all right? Then we can talk. Preferably somewhere where I can get a stiff drink and Cheyenne can keep cool." And that's it. Same options when talking to her again with the same reply. I have a quick save outside of the Saloon before ever meeting her or stepping foot into the building. A couple of questions, What the heck is she talking about? When does she ever say that line? I do have Sunny Smiles Companion mod installed but when I deactive it, it makes no difference. I'm trying from the quicksave outside of the saloon before I even meet her when troubleshooting this. Any advice on fixing her dialogue? FoMM info below: [X] FalloutNV.esm[X] DeadMoney.esm[X] HonestHearts.esm[X] OldWorldBlues.esm[X] MikotoBeauty.esm[X] AWorldOfPain(Preview).esm[X] Project Nevada - Core.esm[X] Project Nevada - Equipment.esm[X] RHKGilbertCompanion.esm[X] Project Nevada - Dead Money.esp[X] Project Nevada - Honest Hearts.esp[X] Project Nevada - Old World Blues (No Cyberware).esp[X] bzArmour.esp[X] Ghost Variants.esp[X] ContrerasMapMarker.esp[X] BB_Persona_and_Secret.esp[X] Neckchains.esp[X] courierpowerarmor.esp[X] PowerArmorMKII.esp[X] Type3 Leather Armors.esp[X] dD - Enhanced Blood Main NV.esp[X] dD-Less Screen Blood Time.esp[X] populatedcasino.esp[X] RHKGilbertCompanion-Mikoto.esp[X] FewPosesMore NVedition.esp[X] NewVegasBounties.esp[X] NewVegasBountiesII.esp[X] Companion Sandbox Mode.esp[X] MikotoBeauty.esp[X] dressup.esp[X] The Mod Configuration Menu.esp[X] Animated Prostitution.esp[X] SunnyCompanion.esp[X] NVWillow.esp Thanks for any information. :wallbash: Link to comment Share on other sites More sharing options...
davidalangrier Posted September 17, 2011 Author Share Posted September 17, 2011 I just want to add that I'm still on the first step of that quest, Talk to Sunny Smiles or whatever. Link to comment Share on other sites More sharing options...
viennacalling Posted September 17, 2011 Share Posted September 17, 2011 According to the Geck, Back In The Saddle doesn't start until after you've talked to Sunny and asked for help. When you do the quest is started and the first step "Talk to Sunny Smiles" is automatically completed. We're shorting the earlier part of Sunny's conversation, but try "SetObjectiveCompleted 0010A214 3 1" and then "SetObjectiveDisplayed 0010A214 5 1" in the console without the quotes and see if it moves her outside to the shooting range. Also, the lines she's saying now are what she would normally say outside if you try to talk to her before doing the shooting range. Link to comment Share on other sites More sharing options...
davidalangrier Posted September 17, 2011 Author Share Posted September 17, 2011 Also, the lines she's saying now are what she would normally say outside if you try to talk to her before doing the shooting range. Aha! Thank you, guess I never tried to talk to her during it before. According to the Geck, Back In The Saddle doesn't start until after you've talked to Sunny and asked for help. When you do the quest is started and the first step "Talk to Sunny Smiles" is automatically completed. Odd. My quest is called Back in the Saddle. And it's objective is "Talk to Sunny Smiles in the Prospecter Saloon." Ok, just tried it, That completed the speaking to her part, then added the meet her behind the saloon, but she's still inside and when I run near her she auto-initiates the same dialogue as before. :confused: Link to comment Share on other sites More sharing options...
davidalangrier Posted September 17, 2011 Author Share Posted September 17, 2011 (edited) I just unchecked all .esm and .esp files in FoMM aside from FalloutNV and the 3 DLC's. She still says the same thing. Edit: I just made a new character and ran directly to Sunny, she's fixed then. So it's that specific save file. Cry....don't feel like doing another Int implant run... Edited September 17, 2011 by davidalangrier Link to comment Share on other sites More sharing options...
viennacalling Posted September 17, 2011 Share Posted September 17, 2011 If you still have the save file, you could try going to the shooting range and using the console to move Sunny there and see if that gets the quest moving again. Otherwise, yeah it looks like new game. Link to comment Share on other sites More sharing options...
davidalangrier Posted September 18, 2011 Author Share Posted September 18, 2011 (edited) If you still have the save file, you could try going to the shooting range and using the console to move Sunny there and see if that gets the quest moving again. Otherwise, yeah it looks like new game. That semi worked, when I talked to her after porting her to me outside she said the right thing there. But when I was supposed to shoot the 3 bottles, she just walked back into the saloon. I shot the 3 bottles, got quest credit, ran into the saloon and talked to Sunny. She said the correct thing again, offering me to follow her to clear out geckos or end tutorial. I chose to follow her but she never moved. I went outside and ported her back outside and she just stood there. Dialogue was back to that point where I started. So I /resurrected her and she walks back into the saloon. I enter the building, she appoaches me and says "Everything alright?". /sigh I appreciate the help but I think I'm gonna give up on this save. I wonder what caused it and if it will do it again on a new character that I will play the same way(Int implant run). +Kudos for the effort. :thumbsup: Edited September 18, 2011 by davidalangrier Link to comment Share on other sites More sharing options...
mattyT9999 Posted September 22, 2011 Share Posted September 22, 2011 I've had the same problem happens every time for me, i've had to start using a fast start mod (skip doc's bit) works fine then :( Link to comment Share on other sites More sharing options...
ContractChiller Posted September 22, 2011 Share Posted September 22, 2011 Had the same problem...no solution till now.....think this is a conflict with any mod :confused: Link to comment Share on other sites More sharing options...
GothikaGeist Posted September 23, 2011 Share Posted September 23, 2011 If you have any of those Tumbleweed removing mods then that is the problem. Link to comment Share on other sites More sharing options...
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