ThatGuyWhoMds Posted September 18, 2011 Share Posted September 18, 2011 Okay, just one question. What is the script code for this: Stage 25: I want to add a mapmarker. What's the code? My guesses:addmarker <id>addmm <id> PLEASE REPLY Link to comment Share on other sites More sharing options...
Lanceor Posted September 18, 2011 Share Posted September 18, 2011 It's not actually a script command. If you want a map marker that you can fast travel to, it's a base object listed in World Objects > Static named "MapMarker". If you want a little arrow telling where the player should go for the quest, you can add that under the Quest Targets tab for your quest. Link to comment Share on other sites More sharing options...
David Brasher Posted September 19, 2011 Share Posted September 19, 2011 What people usually do is have a map marker object placed in the CS beforehand. They have it initially disabled and give it a reference ID like: AAMyScaryDungeonMapMarkerREF. When the time comes to make it findable, they have a line of code execute in a script: AAMyScaryDungeonMapMarkerREF.Enable This is for if you want the map marker to not be findable and viewable until after a certain point. If the map marker is something that gamers are allowed to find before the quest calls for it, but you just want to show the marker on their map for if they haven't found it yet, then the object would not be initially disabled and the code would be: ShowMap AAMyScaryDungeonMapMarkerREF Link to comment Share on other sites More sharing options...
icecreamassassin Posted September 19, 2011 Share Posted September 19, 2011 more simply put. in your quest stage result script box, put something like this: showmap CRGVmarker, 1 just replace the CRGVmarker with whatever you put at the REF ID. Writing 1 after the name of it will make it able to be traveled to right away (ie you don't need to find it first) BTW dude, on an off note, you seem a little impatient. I've seen several posts of yours and you need to chill, it sometimes takes folks a bit to formulate a response :) best of luck Link to comment Share on other sites More sharing options...
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