wolfinthesheep Posted September 18, 2011 Share Posted September 18, 2011 Okay, I have this weird Missing Mesh whenever an NPC uses the "pick up" animation...for food, or weapons, etc. Any time they go to grab something, the Missing Mesh icon will appear for a second over top of them, and it'll vanish as soon as the animation is done. The symbol appears regardless of the item, and regardless if they succeed in picking it up (which they almost always do). Does anyone know what could actually be missing? Link to comment Share on other sites More sharing options...
Hickory Posted September 18, 2011 Share Posted September 18, 2011 What animation overhauls do you have, or have you had in the past? Link to comment Share on other sites More sharing options...
fore Posted September 18, 2011 Share Posted September 18, 2011 What animation overhauls do you have, or have you had in the past?I don't think it's an animation overhaul. Must be some other kind of overhaul mod. If this missing mesh comes up during an animation, then it's an indication that an animated object nif is missing. However, in vanilla Ob or SE, the pickupground.kf animation is not used together with any animated object. So it must be a mod which uses this animation in a "AnimObject" definition. Of course, as usual, I have no clue which mod this could be. :P Link to comment Share on other sites More sharing options...
Hickory Posted September 18, 2011 Share Posted September 18, 2011 What animation overhauls do you have, or have you had in the past?I don't think it's an animation overhaul. Must be some other kind of overhaul mod. If this missing mesh comes up during an animation, then it's an indication that an animated object nif is missing. However, in vanilla Ob or SE, the pickupground.kf animation is not used together with any animated object. So it must be a mod which uses this animation in a "AnimObject" definition. Of course, as usual, I have no clue which mod this could be. :P Precisely why I asked the question I did. :) Link to comment Share on other sites More sharing options...
fore Posted September 18, 2011 Share Posted September 18, 2011 Precisely why I asked the question I did. :)With all due respect, Hickory. Animation overhauls don't define new AnimObjects (nifs!). ;) Link to comment Share on other sites More sharing options...
Hickory Posted September 18, 2011 Share Posted September 18, 2011 Precisely why I asked the question I did. :)With all due respect, Hickory. Animation overhauls don't define new AnimObjects (nifs!). ;) I bow to your superior knowledge on animations, but how does that translate to animations one sees where the NPC is placed with objects like goblins, chairs, demons, etc. Like those you see in pose mods? Link to comment Share on other sites More sharing options...
fore Posted September 18, 2011 Share Posted September 18, 2011 I bow to your superior knowledge on animations, but how does that translate to animations one sees where the NPC is placed with objects like goblins, chairs, demons, etc. Like those you see in pose mods?Hmmm.... I have no idea what you refer to. :ohmy: Which pose mod do think of? AnimObjects are not really connected to specific animation files, but to a condition defined in Gameplay -> Idle Animations. Link to comment Share on other sites More sharing options...
Hickory Posted September 18, 2011 Share Posted September 18, 2011 I bow to your superior knowledge on animations, but how does that translate to animations one sees where the NPC is placed with objects like goblins, chairs, demons, etc. Like those you see in pose mods?Hmmm.... I have no idea what you refer to. :ohmy: Which pose mod do think of?Poses like this, where the objects are part of the animation/pose.AnimObjects are not really connected to specific animation files, but to a condition defined in Gameplay -> Idle Animations.Again, you have me at a disadvantage. Link to comment Share on other sites More sharing options...
fore Posted September 18, 2011 Share Posted September 18, 2011 I think that's simply a well constructed set of statics, where the character is posing in between. Without any direct relationship between pose animation and goblins. So I don't think that this is something I can have as a real mod, where the goblin seat appears just because the posing idle is played, and disappears as soon as the idle finishes. WITHOUT additional scripting to make the goblins appear and disappear. And that's what wolfinthesheep seems to experience. Link to comment Share on other sites More sharing options...
Hickory Posted September 18, 2011 Share Posted September 18, 2011 I think that's simply a well constructed set of statics, where the character is posing in between. Without any direct relationship between pose animation and goblins. So I don't think that this is something I can have as a real mod, where the goblin seat appears just because the posing idle is played, and disappears as soon as the idle finishes. WITHOUT additional scripting to make the goblins appear and disappear. And that's what wolfinthesheep seems to experience. There are pose mods that add objects to the actual animation -- I have some. Here is a picture I made, and the goblins are part and parcel of the animation pose, they are not statics placed in game. When you reset the animation, the objects disappear as your character returns to default idle:http://tesnexus.com/imageshare/images/439486-1316369624.jpg Link to comment Share on other sites More sharing options...
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