Razor444 Posted September 18, 2011 Share Posted September 18, 2011 So I have problems with this mod, I put all the files Meshes and Textures and here's alright I guess.But I did not understand this part of the installation:"4.use OOMM to move "xeoex.esp" to the buttom of the esp list and choose it 5.use "obse_loader.exe" to start the game 6.Suggest turn on the "HDR Screen Effects" What should I do? There, he says who can jump higher OBSE Part 2 of the readme.So the first time I went to see and no NPC's a little warped.I'll check again the readme and did everything right, so I go to see the version I'm using and OBSE (OBSE: initialize (version = 20.6 010201A0))And I have version 20 and say "How is it possible," because I do not work?Maybe some of this other blocks Mod Mod?I as a mod for the NPC's I only have "Tamriel NPC's Revamped" will be?Someone help me. Link to comment Share on other sites More sharing options...
LFact Posted September 18, 2011 Share Posted September 18, 2011 1. Both XEO and TNR change vanilla NPCs' look, so you have to choose either one. Also if there's any other mod that changes vanilla NPCs in any way(like fixing AI package or changing script), it's recommended to build a Bashed patch.2. Note: XEO requires OBSE, for it uses certain OBSE function('SetRaceAlias') for duplicated races(otherwise, they cannot be recognized as stock races). So launching the game with OBSE loader is needed. Link to comment Share on other sites More sharing options...
Keirgarth Posted September 18, 2011 Share Posted September 18, 2011 The easiest way to be sure you are using the obse_loader.exe when launching the game is to right click on your shortcut to the game and choose properties. In the window showing you will see a line that ends in oblivion.exe, change that line to remove the oblivion.exe and type in obse_loader.exe and click ok on the window. Now every time you start the game, you are starting with obse. Link to comment Share on other sites More sharing options...
Razor444 Posted September 18, 2011 Author Share Posted September 18, 2011 The easiest way to be sure you are using the obse_loader.exe when launching the game is to right click on your shortcut to the game and choose properties. In the window showing you will see a line that ends in oblivion.exe, change that line to remove the oblivion.exe and type in obse_loader.exe and click ok on the window. Now every time you start the game, you are starting with obse. Yh i play with Obse_loader.exe Link to comment Share on other sites More sharing options...
Razor444 Posted September 18, 2011 Author Share Posted September 18, 2011 So I have problems with this mod, I put all the files Meshes and Textures and here's alright I guess.But I did not understand this part of the installation:"4.use OOMM to move "xeoex.esp" to the buttom of the esp list and choose it 5.use "obse_loader.exe" to start the game 6.Suggest turn on the "HDR Screen Effects" What should I do? There, he says who can jump higher OBSE Part 2 of the readme.So the first time I went to see and no NPC's a little warped.I'll check again the readme and did everything right, so I go to see the version I'm using and OBSE (OBSE: initialize (version = 20.6 010201A0))And I have version 20 and say "How is it possible," because I do not work?Maybe some of this other blocks Mod Mod?I as a mod for the NPC's I only have "Tamriel NPC's Revamped" will be?Someone help me. I play with OBSE, maybe is problem i use Tamriel NPC. Link to comment Share on other sites More sharing options...
Razor444 Posted September 18, 2011 Author Share Posted September 18, 2011 I forgot to tell you that when downloaded 7-Zip file, there is a folder "Resources" and where there Obsee OBMM.I really do not I put them, since I Obsee OBMM V.20 and, done well? Link to comment Share on other sites More sharing options...
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