RaoulBogers Posted September 18, 2011 Share Posted September 18, 2011 (edited) Hello at All, we're in testing of this Retex: http://tesnexus.com/imageshare/image.php?id=102887 http://tesnexus.com/imageshare/image.php?id=102885 .... a first set is ready for release, but now we're got problems... my plan was: 1. offer the retex as soon as possible2. offer each week a new color variation with matched edited meshes/textures both as replacers of the original or installed files (meshes/textures, and in case of hood-testing the esp too). I'm not good in coding ESP's, i dont want spend so much time at this one (my talents are graphical nature!) My charming testerine ;) is reporting now that's unusual (to close the game and change manually (folder-renaming) the set/color), now i want to ask You, how do you like it? a) releasing as fast as possible in parts (each week a colorvariation) and let the users do the setup manually like they want to combine? or b) releasing after two/three months from now in a complete mod with matched esp (chest with round about 400 items, approx 20 per colorvariation, assumed size archived approx. 700MB, extracted approx. 2.38 GB, 460 meshes and 560 textures)? I also ask with the fact in mind that there are enough cool modders in the nexus which like to do compilations of such massive item-collections, and they are much better then me in such things. Hopefully you could help us to deside this thing. I dont make a poll about this, while its not a majority descision, sry. Pls leave a comment instead. LG Raoul. Edited September 18, 2011 by RaoulBogers Link to comment Share on other sites More sharing options...
Hickory Posted September 18, 2011 Share Posted September 18, 2011 It is quite plain that you will have a great deal of people screaming 'we want it NOW!' This is natural, but releasing a 'product' piecemeal in this way will have detrimental effects on the eventual finished product, if a finished product is what you are aiming for. You will find that people will make their own variations, parade them and may even release them. You will then have to contend with those who will be demanding you release a version/variation 'like xyz did'. Two or three months is not such a long time for such a big project, and the end product will be fully under your control. I think a finished, polished product is far more appealing in the long run. On the other hand, if you have no problem with losing control, and all of the headaches it brings, by all means release weekly updates. Link to comment Share on other sites More sharing options...
RaoulBogers Posted September 18, 2011 Author Share Posted September 18, 2011 (edited) It is quite plain that you will have a great deal of people screaming 'we want it NOW!' This is natural, but releasing a 'product' piecemeal in this way will have detrimental effects on the eventual finished product, if a finished product is what you are aiming for. You will find that people will make their own variations, parade them and may even release them. You will then have to contend with those who will be demanding you release a version/variation 'like xyz did'.Big thanks for your answer and yes i've got some comments to the matched pics in imageshare, sounding like "can't await" and so on... ...but this time almost positive signals... Two or three months is not such a long time for such a big project, and the end product will be fully under your control. I think a finished, polished product is far more appealing in the long run.i agree, but i'didnt work at this retex with the intension to make such a big (ultimate) release out of it, my intension was to give the community something back as a thank... ...a bit more to the background... i got much (too much?) pressure in Nexus and DA "ready to wear, ready to share?!" "release it! or it's photoshopped?!" and so on for my own art-project called "Fragrance", some "Noses" losing their decency. However i've deside to never release parts of my art-project, it's much more serious (too serious to release it) the only things which will be visible, maybe, some nice pics from it. Sry. But i understand the argument "you had to give something back to the community". Ok, a retex created with the same pretention which i'm using at my art-project would be a good idea. My pics from the retex at nexus-imageshare are giving me the feeling that i'm right with this descision and finally with the retex himself. So the highest priority has my art-project (there's a lot of work waiting for me). On the other hand, if you have no problem with losing control, and all of the headaches it brings, by all means release weekly updates.as already sayed i'll concentrate on my art-project, aslong nobody claims the retex as his own, if they following the rules, i've no problem to release it weekly and let them compile a compilation/collection out of it. but maybe it's unusual, because they will get it in pieces and had to install them manually, i've no experience in which form the users like their retexes, maybe it's a "learn by doing" we will see ;) Once again many thanks for your answer, helps a lot. LG Raoul. Edited September 18, 2011 by RaoulBogers Link to comment Share on other sites More sharing options...
Hickory Posted September 18, 2011 Share Posted September 18, 2011 we will see ;) Once again many thanks for your answer, helps a lot. LG Raoul. Best of luck, however you choose. :thumbsup: Link to comment Share on other sites More sharing options...
RaoulBogers Posted September 19, 2011 Author Share Posted September 19, 2011 (edited) Edit: deleted because reopened in an own thread in the matched forum, sry for OT. LG Raoul. Edited September 21, 2011 by RaoulBogers Link to comment Share on other sites More sharing options...
JDFan Posted September 19, 2011 Share Posted September 19, 2011 (edited) IF you do decide to go wit the weekly variations -- one way you could do it would be to make a single .esp with one version added to the game and then have the weekly folders each contain the needed files under a different name so that by just renaming a single folder the version could be changed using the same .esp and Nifs ( that way you just release the new color retex each week and the user can rename the folder for the color they want to use in game. For example : you create an .esp that adds the pieces of the clothing in game ( Mod.esp) using the meshes in Meshes\modname\clothingitem1.nif through clothingitem20.nif which have paths to the textures in textures\modname\current\clothingitem1.dds etc. then have a new folder each week with all of the textures in say textures\modname\Blue\ or textures\modname\Black\ etc. then the user just has to decide which color variant they want to use and rename a single folder to change the color in game ( ie. if they want to use Blue instead of the original they rename the original textures\modname\current folder to textures\modname\red\ and the textures\modname\blue\ to textures\modname\current --- that way the mod Nifs that point to textures\modname\current\ will use the blue color variant -- then when the player decides he wants another color they just do the renaming again (so 2 folder renames easily changes the clothing color in game without having a separate .esp and .nifs for each color. Edited September 19, 2011 by JDFan Link to comment Share on other sites More sharing options...
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