LuciusConfucius Posted September 18, 2011 Share Posted September 18, 2011 (edited) Hey! I have been working for two weeks on a pretty large bunker complex, but some minor problems with the end result made me give up on finetuning it.It's pretty much done and have all of this:-2 Large Barracks able to fit 50+ npc's each.-Command Central-Hangar-Medical Lab-Breifing Room-Prison-Armory-Storage-Navmesh-Optimized-A few npc's-Lights-Alert System with a custom Klaxxon.-Clutter-Cover It has no custom items and the only vanilla content modified is in an area at goodspring north behind the refuel mac up in the mountains where the main entrance to the bunker is. The only added custom content is the klaxxon sound. Prefix for all added things are EB1 if you want to check it out in the geck. I'm giving this away to anyone who would like to finish it.If someone does finish it and upload it I would like to be given some credits for it since I spent 2 weeks building this, but it's not essential.Note that it is playable, only lacking npc's and a map marker, and some other things. The problems?-Way too few NPC's.-Lockdown System not working properly (it was intended to close all doors and lock them, all it does is change all lights to red and play the klaxxon).-Some lag in the main bunker area. Here you go!http://www.2shared.com/file/UsS7ee5a/Bunker_Complex.htmlhttp://www.2shared.com/file/UsS7ee5a/Bunker_Complex.html EDIT:Before I forget, I want to give thanks to people in this community for helping me out with various things on the bunker.And I want to add some notes.The building is made with Enclave Style, very militaristic, I also tried to give it a "Vanilla" feel.I also want to add that the First Aid packs on the walls are bugged, you seem to only be able to open them when standing precisely 2m away and looking at them from a certain angle.If this is a result of them being overpacked or some other "meh" bug in the geck I don't know. I also want to thank bethesda for the amazing tool, and their amazing game! The geck has helped me make my game much more fun and to my likeing. If someone want to download the mod just to test it and provide feedback, please do so!Just drag all contents of the zip to your data folder and enable the mod in the launcher like you do with most mods.It is pretty much playable. I guess it can be used for a player base or to store your npc army(whatever you wish!). Edited September 18, 2011 by Vincente Valtieri Link to comment Share on other sites More sharing options...
LuciusConfucius Posted September 19, 2011 Author Share Posted September 19, 2011 I remembered some more "glitches"; when you shoot an npc that is sleeping or sitting in a chair he ends up in weird positions and kinda glitches underneath the bed or inside the bed, he sometimes falls through the chair aswell.If this is caused by some setting I have forgotten to set or if this is a bug that exists in new vegas, I don't know.And some of the male npc's don't seem to talk even though I have given them EnclaveMaleGroup voice. Either way, if anyone want's this to use in their own mod, go ahead! I would love it if someone could test the bunker out and give some advice. Link to comment Share on other sites More sharing options...
thebic4 Posted September 20, 2011 Share Posted September 20, 2011 Hmmm so explain to me this whole lock out thing? Link to comment Share on other sites More sharing options...
LuciusConfucius Posted September 20, 2011 Author Share Posted September 20, 2011 (edited) Hmmm so explain to me this whole lock out thing?You mean the "lockdown" thing?Well basically, I put a terminal in the command room called "Lockdown Terminal" :ninja: And on it is commands to activate and deactivate the "Lockdown Status" When you activate it, I have a script running on the terminal that disables all normal lights throughout all the bunker cells, and enables a red alert light in their place. It also enables a custom klaxxon.I intended to have it close all doors in the bunker and lock them as well, but couldn't get it to work the easy way, so I moved on to other things in the mod.Deactivate reverses all effects. Was that the explenation you were looking for? EDIT:Just remembered another small problem, most of the clutter I used was random items, however, in game npc's seem to run about and take all of these items, having to put the "deny sandbox" flag on all items because of this would be a pretty daunting task.Anyone know why the npc's behave like this? Edited September 20, 2011 by Vincente Valtieri Link to comment Share on other sites More sharing options...
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