LelouchViBritania Posted September 19, 2011 Share Posted September 19, 2011 I downloaded a mod for the "Atronach" birthsign. http://www.tesnexus.com/downloads/file.php?id=27292 I was looking for a birthsign mod and this was the best mod I found for what I was looking for. I have tried everything I can think of but it still wont work! I'm pretty sure it's a problem with the script but I have no experience with coding so I couldn't be sure. If someone could take a look at the script and tell me what to fix I would really appreciate it.-------------------------------------------------------------------------------------------------------------- TES4A HEDR €? T# CNAM DEFAULT MAST Oblivion.esm DATA GRUP¥ SCPT Q SCPTs Õ Q EDID BMAtronachSkript SCHR m SCDAm _ f r X² f Z != f s X¹ r s 0 s 0ê n f X` r s f Z == s 1 s s 1 + s s <ë n s 0 == s Xî r r f Z Ž r r s Atronachr s g n r s ³ r SCTX€scn BM_Atronach_Skript ref poisonref Scriptreflong poisoncountlong counter short newindexshort switch begin ScriptEffectUpdate set poison to player.GetEquippedWeaponPoison if(poison != BAPoison) if(poison) set poisoncount to GetMagicItemEffectCount poison set counter to 0 set switch to 0 label 1 set Scriptref to GetNthEffectItemScript poison counter if(Scriptref== BAMagickagain) set switch to 1 endif set counter to counter +1 if(counter < poisoncount) goto 1 endif if( switch == 0) set newindex to AddEffectItem SEFF poison set Scriptref to BAMagickagain SetNthEffectItemScript Scriptref poison newindex SetNthEffectItemScriptName "Atronach" poison newindex SetNthEffectItemScriptHostile 1 poison newindex endif else player.SetEquippedWeaponPoison BAPoison endif endifendSLSD ÍÍÍÍÍÍÍSCVR poison SLSD ÍÍÍÍÍÍÍSCVR Scriptref SLSD ÍÍÍÍÍÍÍSCVR poisoncount SLSD ÍÍÍÍÍÍÍSCVR counter SLSD ÍÍÍÍÍÍÍSCVR newindex SLSD ÍÍÍÍÍÍÍSCVR switch SCRO SCRV SCRV SCRO ¨ SCRO « SCRO š SCPT6 Ó Q EDID BABloodletting SCHR ´ SCDA´ ¦ s r X s r X f s 100 / 20 * s f > f f 1 ~ * h f f f 2 / 1 ~ * h f SCTX¶scn BA_Blood_letting long healthmax long health float calculate begin ScriptEffectStart set healthmax to player.GetBaseAV health set health to player.GetActorValue health set calculate to ((healthmax / 100) * 20) if(health > calculate) set calculate to (calculate * -1) player.ModActorValue2 health calculate set calculate to ((calculate / 2) * -1) player.ModActorValue2 magicka calculate endifendSLSD ÍÍÍÍÍÍÍSCVR healthmax SLSD ÍÍÍÍÍÍÍSCVR health SLSD ÍÍÍÍÍÍÍSCVR calculate SCRO SCPT³ « Q EDID BAMagickagain SCHR J SCDAJ < s r X f s 100 / h f SCTXË scn BA_Magicka_gain long magickafloat calculate begin ScriptEffectStart set magicka to player.GetBaseAv magicka set calculate to (magicka / 100) player.ModActorValue2 magicka calculateendSLSD SCVR magicka SLSD SCVR calculate SCRO SCPTå R# Q EDID BAMenuMode SCHR S SCDAS C f 0.01 f r X² f Z == ´ SCTXÞ scn BA_MenuMode ref poisonfloat fQuestDelayTime begin MenuMode set fQuestDelayTime to 0.01 set poison to player.GetEquippedWeaponPoison if(poison == BAPoison) player.RemoveEquippedWeaponPoison endifendSLSD SCVR poison SLSD SCVR fQuestDelayTime SCRO SCRV SCRO ¨ GRUPÚ SPEL Q SPEL¼ © Q EDID BABloodlettingSpell FULL Bloodletting SPIT ÍÍÍEFID SEFFEFIT SEFF SCIT Ó PV FULL5 Blood letting ( -20% Health + Lost Health/2 Magicka) SPELâ =* Q EDID BSAtronach FULL Atronach-attribute SPIT €?EFID SEFFEFIT SEFF 4 SCIT Õ PV FULL Skript-Effekt EFID STMAEFIT STMA 9 EFID FOSPEFIT FOSPÈ GRUPY BSGN Q BSGN1 •ý EDID BirthSignAtronach FULL The Atronach ICON+ Menus\BirthSign\Birthsign_The Atronach.dds DESC» People born under the sign of the Atronach aren't able to regenerate their Magicka through simple waiting or sleeping, they need strong sources of magicka, like the blood of their enemy. SPLO © SPLO =* GRUP ALCH Q ALCHè ¨ Q EDID BAPoison FULL Atronach poison MODL! Clutter\Potions\PotionPoison.NIF MODB ñœAICON' Clutter\Potions\IconPotionPoison01.dds DATA ?ENIT ÍÍÍEFID SEFFEFIT SEFF SCIT « PV FULL Atronach GRUPP QUST Q QUST( S# Q EDID BAMenuModeQuest SCRI R# DATA ------------------------------------------------------- Link to comment Share on other sites More sharing options...
LelouchViBritania Posted September 19, 2011 Author Share Posted September 19, 2011 bump (can someone at least LOOK at my post :sad: ) Link to comment Share on other sites More sharing options...
fg109 Posted September 19, 2011 Share Posted September 19, 2011 First of all, no bumping. Or at least no bumping when it's been less than a day since the last post and you post is still on the first page... :facepalm: Also, the mod has at least one comment from someone that said it works (well actually it was a suggestion of changes to the mod, but that means it worked for them). So there is probably nothing wrong with the scripts. Even if there is something wrong, I can't tell because for some reason the stuff you posted is mostly full of symbols for me. I would suggest that you check and make sure you have all the requirements for the mod (eg OBSE, Shivering Isles, 1.2.0.416 patch, etc). If you have all of the requirements, then I suggest you post on the comment thread of the mod, possibly with your load order as well. Link to comment Share on other sites More sharing options...
Hickory Posted September 19, 2011 Share Posted September 19, 2011 bump (can someone at least LOOK at my post :sad: ) Please don't bump. Be patient -- this is a forum, not chat. Regarding the mod, are you aware that it requires OBSE? Link to comment Share on other sites More sharing options...
LelouchViBritania Posted September 19, 2011 Author Share Posted September 19, 2011 bump (can someone at least LOOK at my post :sad: ) Please don't bump. Be patient -- this is a forum, not chat. Regarding the mod, are you aware that it requires OBSE?o.o It does?! Well that explains it, alright I will get OBSE and try again :) thank you. Link to comment Share on other sites More sharing options...
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