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Changed Atronach Birthsign Mod


LelouchViBritania

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I downloaded a mod for the "Atronach" birthsign. http://www.tesnexus.com/downloads/file.php?id=27292 I was looking for a birthsign mod and this was the best mod I found for what I was looking for. I have tried everything I can think of but it still wont work! I'm pretty sure it's a problem with the script but I have no experience with coding so I couldn't be sure. If someone could take a look at the script and tell me what to fix I would really appreciate it.

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TES4A HEDR €? T# CNAM DEFAULT MAST

Oblivion.esm DATA GRUP¥

SCPT Q SCPTs Õ Q EDID BMAtronachSkript SCHR m SCDAm _ f r X² f Z != f s X¹ r s 0 s 0ê n f X` r s f Z == s 1

s s 1 +

s s <ë n

s 0 == s Xî r r f Z Ž r r s Atronachr s g

n r s ³ r SCTX€scn BM_Atronach_Skript

 

ref poison

ref Scriptref

long poisoncount

long counter

 

short newindex

short switch

 

begin ScriptEffectUpdate

set poison to player.GetEquippedWeaponPoison

if(poison != BAPoison)

if(poison)

set poisoncount to GetMagicItemEffectCount poison

set counter to 0

set switch to 0

label 1

set Scriptref to GetNthEffectItemScript poison counter

if(Scriptref== BAMagickagain)

set switch to 1

endif

set counter to counter +1

if(counter < poisoncount)

goto 1

endif

if( switch == 0)

set newindex to AddEffectItem SEFF poison

set Scriptref to BAMagickagain

SetNthEffectItemScript Scriptref poison newindex

SetNthEffectItemScriptName "Atronach" poison newindex

SetNthEffectItemScriptHostile 1 poison newindex

endif

else

player.SetEquippedWeaponPoison BAPoison

endif

endif

endSLSD ÍÍÍÍÍÍÍSCVR poison SLSD ÍÍÍÍÍÍÍSCVR

Scriptref SLSD ÍÍÍÍÍÍÍSCVR poisoncount SLSD ÍÍÍÍÍÍÍSCVR counter SLSD ÍÍÍÍÍÍÍSCVR newindex SLSD ÍÍÍÍÍÍÍSCVR switch SCRO SCRV SCRV SCRO ¨ SCRO « SCRO š SCPT6 Ó Q EDID BABloodletting SCHR ´ SCDA´ ¦ s

r X s

r X f s 100 / 20 *

s f > f

f 1 ~ * h f f f 2 / 1 ~ * h f SCTX¶scn BA_Blood_letting

 

long healthmax

 

long health

 

float calculate

 

begin ScriptEffectStart

set healthmax to player.GetBaseAV health

 

set health to player.GetActorValue health

 

set calculate to ((healthmax / 100) * 20)

if(health > calculate)

set calculate to (calculate * -1)

player.ModActorValue2 health calculate

set calculate to ((calculate / 2) * -1)

player.ModActorValue2 magicka calculate

endif

endSLSD ÍÍÍÍÍÍÍSCVR

healthmax SLSD ÍÍÍÍÍÍÍSCVR health SLSD ÍÍÍÍÍÍÍSCVR

calculate SCRO SCPT³ « Q EDID BAMagickagain SCHR J SCDAJ < s

r X f

s 100 / h f SCTXË scn BA_Magicka_gain

 

long magicka

float calculate

 

begin ScriptEffectStart

set magicka to player.GetBaseAv magicka

set calculate to (magicka / 100)

player.ModActorValue2 magicka calculate

endSLSD SCVR magicka SLSD SCVR

calculate SCRO SCPTå R# Q EDID BAMenuMode SCHR S SCDAS C

f 0.01 f r X² f Z == ´ SCTXÞ scn BA_MenuMode

 

ref poison

float fQuestDelayTime

 

begin MenuMode

set fQuestDelayTime to 0.01

set poison to player.GetEquippedWeaponPoison

if(poison == BAPoison)

player.RemoveEquippedWeaponPoison

endif

endSLSD SCVR poison SLSD SCVR fQuestDelayTime SCRO SCRV SCRO ¨ GRUPÚ SPEL Q SPEL¼ © Q EDID BABloodlettingSpell FULL

Bloodletting SPIT ÍÍÍEFID SEFFEFIT SEFF SCIT Ó PV FULL5 Blood letting ( -20% Health + Lost Health/2 Magicka) SPELâ =* Q EDID BSAtronach FULL Atronach-attribute SPIT €?EFID SEFFEFIT SEFF 4 SCIT Õ PV FULL Skript-Effekt EFID STMAEFIT STMA 9 EFID FOSPEFIT FOSPÈ GRUPY BSGN Q BSGN1 •ý EDID BirthSignAtronach FULL

The Atronach ICON+ Menus\BirthSign\Birthsign_The Atronach.dds DESC» People born under the sign of the Atronach aren't able to regenerate their Magicka through simple waiting or sleeping, they need strong sources of magicka, like the blood of their enemy. SPLO © SPLO =* GRUP ALCH Q ALCHè ¨ Q EDID BAPoison FULL Atronach poison MODL! Clutter\Potions\PotionPoison.NIF MODB ñœAICON' Clutter\Potions\IconPotionPoison01.dds DATA ?ENIT ÍÍÍEFID SEFFEFIT SEFF SCIT « PV FULL Atronach GRUPP QUST Q QUST( S# Q EDID BAMenuModeQuest SCRI R# DATA

 

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First of all, no bumping. Or at least no bumping when it's been less than a day since the last post and you post is still on the first page... :facepalm:

 

Also, the mod has at least one comment from someone that said it works (well actually it was a suggestion of changes to the mod, but that means it worked for them). So there is probably nothing wrong with the scripts. Even if there is something wrong, I can't tell because for some reason the stuff you posted is mostly full of symbols for me.

 

I would suggest that you check and make sure you have all the requirements for the mod (eg OBSE, Shivering Isles, 1.2.0.416 patch, etc). If you have all of the requirements, then I suggest you post on the comment thread of the mod, possibly with your load order as well.

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bump (can someone at least LOOK at my post :sad: )

 

Please don't bump. Be patient -- this is a forum, not chat.

 

Regarding the mod, are you aware that it requires OBSE?

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