junkyard Posted September 19, 2011 Share Posted September 19, 2011 (edited) I am having what seems like random crash to desktop during combat. The combat doesn't have to be all that "heavy" or "complicated" even, and it seems to happen at random. I'm doing my best to try and refrain from autosave. I've checked some of my mods for the latest versions. I've ran BOSS. Anybody have any ideas? Mods or conflict areas I could look into? I am running latest drivers. Any suggestions at all I could give a shot. Memory usage doesn't seem to be coming anywhere close to 2gB. FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmIWS-Core.esmCompanionInfAmmo.esmAWorldOfPain(Preview).esmPlaythings.esmWeapon Mod Expansion.esmLings.esmRHKGilbertCompanion.esmNewCass1.1.espRifulized Veronica.espUWHNV-Core.espPerkEveryLevel.espNewVegasBounties.espimplants.espCompanionInfAmmoOptional.esp1 AKSU ( Standart SD).espBodyJewelry.espdressup.espMy Cloth Collection NV.espt3bbarmor.espType3 Leather Armors.espCompanion Sandbox Mode.espNVWillow.espSunnyCompanion.espUnlimitedCompanions.esp1 Camon PKM HMG (Yangtze Memorial shack).espWeapon Mod Expansion.espEVE FNV.espNevada Skies.espJewelry.espGFemalePyjamas.espNV Cass Hat & Outfit Playable.espRHKGilbertCompanion-Lings.espmyplaythingchanges.esp Total active plugins: 37Total plugins: 44 Edited September 19, 2011 by junkyard Link to comment Share on other sites More sharing options...
luthienanarion Posted September 19, 2011 Share Posted September 19, 2011 If that's not the "compatibility patch" version of EVE FNV.esp, grab that from EVE's download page. Also, try disabling IWS. It is known to cause crashes with the 1.4 patch. Link to comment Share on other sites More sharing options...
cancausecancer Posted September 19, 2011 Share Posted September 19, 2011 For a period I was plagued with CTD's that happened in combat and always happened when a new combat sound would play. An example is I'd be attacked by mutants and start fighting then I'd hear a new sound join the mix and CTD. Here is my July 10th post on it (via google)What solved my freezes was someone's suggested fix to install the latest 64-bit and 32-bit klite codec packs (Win7 x64 pro). I had previously played the game for 70 hours without freezes and then upgraded my sound/video (Xonar D2X and Radeon 5970). The game started freezing after 10-30 minutes play. I tried other fixes/solutions like the fallout.ini iNumHWThreads=2 and = 1, disabling all codecs with a 3rd part app and disabling the audio cache in the .ini. When it froze, It seemed to freeze shortly after new sounds such as crickets chirping or other ambient sounds started to play. Another solution I saw online was to add fallout to the ffdshow exclusion list if you have ffdshow installed. Link to comment Share on other sites More sharing options...
junkyard Posted September 20, 2011 Author Share Posted September 20, 2011 (edited) Thanks! I really *really* appreciate the help guys/gals. I'll also grab the EVE FNV.esp compat patch. I noticed that while checking for an update! Just some general guidelines like given are of great help rather than disabling mods at random. As for the Klite, I'll give that a shot after some time with the previous fixes. How do NV and KLite inter relate? Oh. Yeah. Seems IWS is CTD prone. I'm gonna change it for CFB, see if that helps. Thanks for the heads up there. Edited September 20, 2011 by junkyard Link to comment Share on other sites More sharing options...
cancausecancer Posted September 20, 2011 Share Posted September 20, 2011 Thanks! I really *really* appreciate the help guys/gals. I'll also grab the EVE FNV.esp compat patch. I noticed that while checking for an update! Just some general guidelines like given are of great help rather than disabling mods at random. As for the Klite, I'll give that a shot after some time with the previous fixes. How do NV and KLite inter relate? Oh. Yeah. Seems IWS is CTD prone. I'm gonna change it for CFB, see if that helps. Thanks for the heads up there. NV uses some codecs which are installed in Windows and KLite installs codecs in Windows so NV ends up using some codecs KLite updated/installed. Adding a codec pack, removing a codec pack or customizing your codecs manually (for more advanced users) may solve your prob if it's stemming from this. Don't forget to also search the FO3 forums for answers because many probs in NV also occur in FO3. Link to comment Share on other sites More sharing options...
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